Whats with all the ripping on Ani-Mayhem, yeah it wasn't perfect but it did 3 key things I'll always respect it for. For one it lasted through 3 sets and what, like 9 different anime liscences (the first 2 sets were like 4 licensees each, third set was dragon ball z specific) in a time when anime was still EXTREMELY niche. Most people either didn't know what anime was back then or the only one they could name was speed racer. Two, its one of the few collectible card games that was actually set up to allow you to play a decent game of solitaire with it. I spent many hours coming up with crazy campaigns to try to test myself getting through. I assume this was done because they KNEW that anime was so niche back then that alot of players wouldn't have any other friends that knew what anime was. And three, it was one of the few games out there that actually encouraged co-op play. There was always a winner, but if the players didn't work together and had set up strong enemies the winner could very well be the game itself leaving all the players losers. Thus players often had to form tentative alliances. As such it was not uncommon that when one player won, if the game had been particularly nasty that time, all the players came away still feeling like winners for having beaten the game. In almost any other card game I've played if you lose you tend to feel like a loser which is one of the innate problems with card games since for some one to win some one always has to lose, ani-mayhem handled this problem better then most games.
So yeah, did it make sense from an anime perspective, no, was it a balanced game, heck no, could 5 player games take up an entire living room floor, you know it, but was it very unique and brought me and my other friends from my youth plenty of hours of fun, yes, yes it did.
The bunnies of Lavato have special abilities, like 'Action Skill: Make Carrot Disappear.'