Intro to Alteil Quest is a Go!

Official News and Announcements

Re: Intro to Alteil Quest is a Go!

Postby methebest » Thu Jun 03, 2010 6:40 pm

you could have anounced that and you might need to remove it from the text in the quests lol
i apologise for any incomprehensible posts as i tend to make them
User avatar
methebest
 
Posts: 1748
Joined: Fri Feb 26, 2010 6:11 pm

Re: Intro to Alteil Quest is a Go!

Postby UncanyGarlic » Fri Jun 04, 2010 7:41 pm

Logress wrote:Notice we never added the level cap...

Oh really... Well then props, good call.
UncanyGarlic
 
Posts: 4
Joined: Tue Apr 20, 2010 11:00 pm

Re: Intro to Alteil Quest is a Go!

Postby azurewrath » Sat Jun 05, 2010 2:20 am

So....since we know the system works now (right?), when do we actually get the second part where achievements for xyz come in?
User avatar
azurewrath
 
Posts: 1239
Joined: Fri Feb 26, 2010 3:09 pm

Re: Intro to Alteil Quest is a Go!

Postby Logress » Mon Jun 07, 2010 11:38 am

Unfortunately, that was Edgar's main project and we've been having some difficulty moving it along at a good speed now that he's gone. However, we did actually re-do the back end for them at one point and switched it out, to make it more efficient and easier to develop new ones. And also to make it into one nice little package we could copy and send to Japan.
"Scissors are overpowered. Rock is fine." -Paper
Logress
 
Posts: 6314
Joined: Tue May 20, 2008 9:36 am

Re: Intro to Alteil Quest is a Go!

Postby Politikas » Mon Jun 07, 2010 1:30 pm

So achievements is off until new programer is hired (sounds too much like never to me)
Politikas
 
Posts: 267
Joined: Mon Feb 09, 2009 5:35 am

Previous

Return to Castle Folrart

Who is online

Users browsing this forum: No registered users and 2 guests