Time for the next Challenge of the Fortnight, and the rotation now calls for a Falkow card. There are plenty of cards to choose from, but this particular card is something that has a lot going for it in many ways, though a lot of people have yet to realize it. Your new best friend for the next 14 days will be...
The reasons for using her are many and varied, and it's more than just for that epic pose she's in. But that will be up to you Iczers to figure out. She is one of the starter cards, but it seems that many Iczers tend to swap her out fairly quickly without a second look. Well, at level three and 40 HP, it's pretty clear that she's not exactly a tank like the Sea Hunter. The agility of 2 and the range of 3 are also pretty indicative that her favored home might be in the second or third rows. And while her stats may not wow those who prefer powerhouses like the Giant Ork or Gladiator, they aren't half bad for a character meant to stay in the rear. And a certain tactic that Logress wrote about a few weeks ago might prove to be an option for some who dare to try it.
Ultimately though, it's the Swan Cavalier's Start Skill and Open Skill that make her a force to be reckoned with. Any time there's a unit on the field who can pump up her neighbors by 10 AT, it's usually a pretty significant threat that a wise opponent will want to deal with quickly. Unfortunately for them, Swan Cavalier has 40 HP, which makes her a bit more difficult to deal with considering other similar units generally have 30 HP or less. And quite a few of them also have a range of two or lower to boot. Hmm, she's not looking so bad right now.
As for her Open Skill, she's one of the select few that have one that requires SP. A bit of an oddity among most Open Skills, but it also means that if you don't have the SP available, the skill will not trigger. Spell: "Lightning Strike" also hits all units, so that's including your own, for all those keeping track. But that's not completely a detriment in some cases, especially in the endgame when things are getting touchy and you know your enemy is on his last copy of some unit or two. It also brings up another interesting question, one that also was brought up by the previous Challenge of the Fortnight's winner.
Advanced Tip of the Day: To all those experimenting who aren't aware of this little tidbit, pay attention. If you actively use any ability that hits all units and closes them at the same time, in what order will they be taken off the field at the beginning of the next round? If you guessed randomly, you would be wrong. The controller of the card, whether it is an Open Skill, Action Skill, or Close Skill, will always be punished first for these "suicidal" moves, and the cards will go off the field in order of the slot they take up. So from 1 all the way down to 9. Keep this in mind when dealing with this versatile unit.
So far, we’ve found plenty of creative Files pouring into our inboxes, but slightly less of them have made it into the arena. Therefore, we’re adding 100 Gran onto the normal 150 Gran +2 cards prize, if you’ve played the deck in Crest or Folrart and won 5 times (not necessarily in a row). You’ll need to leave the deck as is so it retains your win record, we will check to confirm the victories. Fortnight 2 due day date is two weeks from today, the 19th of November.
Good luck to all you Iczers out there, and let's see what this unit can really do!
"Scissors are overpowered. Rock is fine." -Paper