Classic Sphere Packs

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Re: Classic Sphere Packs

Postby Ethikx » Sun Apr 08, 2012 1:00 am

A rightly deserved facepalm on my part.
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Re: Classic Sphere Packs

Postby Icyman2 » Sun Apr 08, 2012 6:18 pm

Addition doesn't work. This is coming from the player who plays addition. You might have some fun owning refess but that's about it. She's supposed to be a replacement for sorc monk in my file but she gets one shotted by bringer open and 2sp fireball. She's a character so doesn't go well with volfied. There's only 1 unit that's wk and with wk qualities (dilate and lv 4 mage merc does not count... so badly designed) that's in the gowen sphere, and you want the wk abilities b/c you want the buffs from mage knight. So here's a tip for the designers in the future if you want gowen wk to be viable:
Gowen wk needs one tank. Yes you heard me. Not a tank with 90 hp but maybe something that can revive for free. It is a really rocky open with pullermia and mage merc knight and you're forced to play those guys early game, which doesn't allow for as much flexibility as regular wk.
Gowen wk also needs a ranged player. You guys probably noticed that wk tends to lack ranged units, and usually field 3 front line units, but considering that you want mage knight who is not gowen for the agi buff so addition can act first, you're left with 30~90 damage (90 on occasions with salamander on the field and 30 on occasions where a frontline unit has died or you're transitioning one from one front line unit to the next--playing the next one and letting the first die) and the sweet spot is 90.
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Re: Classic Sphere Packs

Postby Callonia » Mon Apr 09, 2012 2:25 am

Icyman2 you're doing it wrong.

I have seen addition files and gowen/falkow wizdom files.
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Re: Classic Sphere Packs

Postby skillll7 » Mon Apr 09, 2012 3:27 am

Try using Pixy Aquamancer as your ranged unit. Not everything has to be WK o.o
Cute dog too cute...
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Re: Classic Sphere Packs

Postby Icyman2 » Mon Apr 09, 2012 3:27 am

I have 70% on it and got it to flow as nicely as possible. But they're still not even comparable to regular wk.
Basically it's auto lose to en, 50% against wk, wins against dilate and defensive gowen, loses to offensive gowen especially big red is autogiveup, and pretty much wins against anything else. Oh, and it has maybe 70% against ruuca. Not having volfied really really kills you, especially with all those level4 powerhouse character units.
It has very little space for splashing hb, unless I take out a return or tidal.
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Re: Classic Sphere Packs

Postby sunbunman » Mon Apr 09, 2012 6:29 am

Its a Trap!
Falkow {Water | Fluidity = Elusion} ∈ Win
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Re: Classic Sphere Packs

Postby Honest-Red » Mon Apr 09, 2012 12:32 pm

For 300 Gran I need to know odds. Not "a chance of 3 Star or higher" that sounds like BS with a good chance of me spending my 3 dollars on some 40s instead.
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Re: Classic Sphere Packs

Postby GonFreeces31 » Mon Apr 09, 2012 1:16 pm

Honest-Red wrote:For 300 Gran I need to know odds.

They keep odds classified to help con people to purchase their products.
The True Hero / Callonia
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Re: Classic Sphere Packs

Postby angelspawns » Mon Apr 09, 2012 1:53 pm

The odds will always be lower then the 300G recycle value, so a good 5* rate is out. It's my perception they aim for half the recycle value. (holds true to many promotions before this) So about 50% chance for a 4*.

Either way i advice you not to gamble on this 1.
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Re: Classic Sphere Packs

Postby Ethikx » Mon Apr 09, 2012 7:47 pm

I guinea pigged the falkow lotto, looking for some mystere, dub, snaf, vordore, yada yada.
Anyway, bought 5 packs. Got 5 Tempests and 3 wrath of the constellations.
Yeah.

Don't do it.

Zero 4 or 5 stars.
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