Or Openskills that fight that damage capability, field manipulation, or SP drain capabilities.
But i realise we're both talking about 2 different sides that TGC Tribe has. One is the failing Martials trying to pass as another agressive rush, the other the Priests taking a more defensive aproach.
Making another standard Refess rush out of mediocre TGC wasn't exactly desired imo. I never saw the point in using them and i doubt many people do. I tried these TGC Martials a few times and abandoned it again.
There are enough of those Refess rushes aviable and it simply doesn't cut it. Specially not when such field stands or falls with the survival of 40HP key unit(s). For a sphere that's supose to take it all in the face and still be the last man standing, more counteroptions to this dreadful openphase are much more welcomed. I can see some Priests and TGC's trying this. (unfortunatly many options get heavily restricted)
I rather see TGC's further expand in this unique flavor. Focuss on using and manipulating the HP Stats, utilize original defensive Skills, openskills and counters. Rng reducement(Abel, InquisitionNightRaider, Fortune), Healing(ExBardia, Bardia, ChurchPala, GirlCombat), MaxHP(Gilensa, BoyCombat, Cosmos, Beneficient), & Dmg decrease/prevention (Gravan, ChurchPalaOpen) are a few TGC examples.