Challenge of the Fortnight: Battle Mage of Regus
(For the period of 01/29/09 - 02/11/09)
Since the number of fortnight challenges are getting higher, it's about time we changed the heading accordingly so that they're more useful to all you participants out there. No more beating around the bush, so take a look at the header of this little article and let's get down to business. It was decided to use a card from the Wrath of the Four Gods card expansion since, well, the expansion is here and has been for about a month now. At the rate these fortnights go, we'll probably be at the seventh set before we can finish a round-robin with the spheres!
Battle Mage of Regus is honestly a card that more people should look at. A quick look at her stats (And yes, she's a girl, though it's tough to tell sometimes in the ambiguously androgynous world of Alteil) reveal a modest set of statistics, probably one that a more aggressive Iczer would overlook. After all, her HP is on the low side for what one would expect, but it's actually on par with a lot of her other level three brothers and sisters such as Lapierre, Lebeau, Defau, and Mystere. In any case, it's enough to keep her alive from pesky damage effects that would close less hardy support units. Her AT however, is on nearly the lowest side to date as no other level 3 Unit has an AT of 10. Sure, there are lycanthropes and proxies that start at 0, but they don't really count as they automatically buff themselves at some point in the game. Defense is nonexistent on the battle mage but that is to be expected. Her AGI and RNG of 4 is quite impressive though, as no other level 3 Unit can match that combination short of another CotF alumnus, Rapidshot Magic Archer. And I think we all know how useful she can be with that deadly combination.
Soul Skill–wise, Battle Mage of Regus is one of those types of cards that gives you 2 in one sphere and 1 in another. In this case, the two spheres are Falkow and Lawtia. Not a bad combination at all, but what really makes this unit is her Action Skill. Mana Blast is able to subtract 20 directly from the HP of three random enemy units for the low, low cost of 1 SP. Two key points that everyone should definitely keep in mind are the facts that this ability bypasses defense and is range-independent. Battle Mage of Regus can wipe out a slew of support units all on her own, from magic dolls to druids to great spirits. Even the dual terrors of the Folrart arenas, Red Phoenix - South / Snaf and Darkness Mirror / Aegis are not immune to her magic wrath. And neither one of these can do a single thing to stop her, because Mana Blast sucks a straight 20 HP from enemy units regardless of the BMoR's AT, and her AGI and RNG are of equal value as well, meaning Snaf's snapping of her range or agility is an exercise in futility. The Action Skill is range independent anyway, as I mentioned before, so nothing can stop this seasoned veteran of the battlefield.
Also worth mentioning is that our results for the previous Challenge of the Fortnight made the case for level 3 Unit cards of which this is one. She also happens to be a sorcerer in the Wizard Kingdom. Go figure. There's a lot of potential to be had, and the greatest difficulty one has is determining how to finish off any wounded Units that BMoR leaves in her wake. That's a tricky one all right. With all those swarm and rush Files out there in the battlefield these days though, one could do much worse than having a Battle Mage of Regus ready and waiting. We'll get back together in a fortnight to see what all you Iczers think of this seldom-used gem.