We've finally gone through all the entries and are now ready to announce the winners of our challenge. There was a little bit of misunderstanding in the beginning regarding whether the challenge required the use of the two challenge cards together or apart, but after that was cleared up, we received quite a number of fantastic Files. Granted, most were Ignition Files, but everyone was able to see the utility of the challenge cards in the end, so all was good. Now, without further ado...
Rapidshot Magic Archer
Iczer: Teasel
File Name: None
Soul Cards
1) Sage Owl
2) Judge of Heretics / Bardia
3) Sylph Soldier
4) Lapierre
5) Lapierre
Unit Cards
3 Rapidshot Magic Archer
3 Folrart Shield Knight
3 Wind Sorceress / Femiel
2 Enchanter
3 Folrart Paladin
3 Ruby Carbuncle
3 Deep Squid
2 Wizard Soldier Apprentice
1 Will'o the Wisp
Grimoire Cards
2 Recovery Powder
This File essentially plays like a Falkow swarming File in the end. Where it diverges is having ways to offset the Rapidshot Magic Archer's weaknesses, but at the same time strengthen the other units on the field. The only true support units in the File are the Enchanter and the Will'o the Wisp. So because all other units are capable of both buffing and attacking, the File won't crumble if any one unit is taken down. In our testing, this particular File was able to stand toe to toe with many other Files out there.
Once the Rapidshot Magic Archer is out, the boosts from Femiel, the Enchanter, the Wizard Soldier Apprentice, and hopefully the Soul Skill will ensure that the archer goes first, hits hard, and be able to take a hit or two. 30 and 60 damage really are the magic numbers for efficiently putting down Units, and she can do both. Using her action skill is completely optional depending on field conditions. You may use her to take down a front-line unit, or if there are more units in the back with low hp, rain your magic arrows on your foe's ranged and support units. Either way, the option is there, and this File is definitely about options. Without the archer, the units on the field are good, but she adds just the right elements to make things tough for your opponents.
What it comes right down to is the fact that the Rapidshot Magic Archer is a threat on the field. A pretty major threat because she can hit any enemy unit if not dealt with right away. And with her obvious place in your back row, your rival Iczer is forced to expend limited resources in order to contain her, drawing fire away from your pretty effective first and second rows. And even if they do manage to get to her, you have the option of moving the Enchanter's attack or range bonus to something else, like the Wizard Solider Apprentice right next to her. She's the classic example of having an open-ended field position, as well as the higher-level tactic of misdirection, both important things for evolving Iczers.
Ignition
Iczer: Gota
File Name: None
Soul Cards
1) Dryad Soldier
2) Azure Beastmaster
3) Sun and Birth / Weissvogel
4) Fire and Gaia / Rougeerst
5) The Solar Eclipse / Alphonce
Unit Cards
2 Dryad
2 Wise Swordsman / Steel
3 Blitz Soldier
3 Bellydancer / Kurina
1 EX: The Red Mantle / DeFau
3 Roaming Predator / Asuet
1 Exploding Spores
1 Salamander
3 Highland-born Hunter
3 Combat Monk
Grimoire Cards
2x Ignition
1x Rapid Growth
We received many Ignition Files, but this one stood out the most. It may not be the most effective file out there during testing, but the concept of placing an Ignition on Wise Swordsman / Steel was just too irresistible to ignore. While most other Files focused on placing the Ignition on big units and attacking with them to achieve field dominance, this one was more elegant and gives Gowen what it needs most, versatility. Also, giving a huge AT score to something that's already big and mean doesn't serve much help if that unit can already take down most units in one shot without Ignition.
The setup was surprisingly easy to achieve, though maintaining your field position proved to be more difficult. Steel's ability is a Start Skill that adds his AT to a warrior of his choice, a great open-ended tactic that can make your Blitz Soldier, Roaming Predator / Asuet, or Highland-born Hunter a force to be reckoned with. The main weakness of the File was in terms of agility, and it was hard to get up to speed against the faster Files out there. Still, the concept is there, and more combinations exist to offset that agility disadvantage. One only needs to look towards Falkow for some excellent solutions, both in terms of agility manipulation as well as some warriors who are fleet of foot.
In the end, Ignition is an often-overlooked card with some fantastic potential. The point of this particular challenge was an exercise in the timing of phases. The way skills trigger is in the order of Open Skill, Soul Skill, Start Skill. So by using this to your advantage, it's possible to Ignition your Steel, have him fully healed by your Weissvogel or Rougeerst Soul Skills, and then ready to give his bonus to a warrior of your choice. It's a pretty unpredictable move to make, and you still have leeway of one turn to get your Steel out of death-by-Salamander range, whether it's by having a way to heal them, standing by, or even a healing/HP gain spell the following turn. Open skills resolve at the same time, so even if your opponent uses a damage Grimoire or Open Skill, the healing effect happens at the same time, saving your unit. Something to keep in mind.
Honorable Mention
Ignition
Iczer: KitsuneKit
File Name: Snakes on a Flame MKII
Soul Cards
1) Lycanthrope [Serpah]
2) Solar Prince / Verlaat
3) Solar Prince / Verlaat
4) Fire and Gaia / Rougeerest
5) Fire and Gaia / Rougeerest
Unit Cards
1 EX: The Red Mantle / DeFau
3 Coatl
2 Priestess of the Holy Weapon
3 Salamander
2 Salamander Soldier
3 Exploding Spores
Grimoire Cards
3 Blessing
3 Burning Sun
2 Recovery Powder
1 Ignition
2 Cure
Not only does this File have an interesting name, it also was the only one to follow the not-so-subtle implication that Refess would benefit most from Ignition. After all, with high HP and low AT, you can’t deny that Ignition is filling a need. An Ignitioned Coatl is a monster on the field that will take down most units in one shot, and will probably get multiple attacks for round thanks to its Counter ability. It's actually a fairly obvious choice due to its high HP. The hope was some Iczers would uncover the overwhelming power of an Ignitioned Phoenix, a regenerating monster of a unit that can kill all but one dragon in a single blow. The fact that it has regeneration can means you don’t necessarily need to time it with a healing soul skill right off the bat. Not to mention the sheer joy of setting your fiery Phoenix ablaze.
Challenge of the Fortnight 2
With the ending of the first challenge comes the beginning of the next one. Now that everyone knows the rules, let's just get down to business. As promised, the challenges will only revolve around one card from this moment forth. And since we've already covered Refess and Gowen, let's move on to Lawtia. There are plenty of powerhouses to be found in the sphere, but there is one glaring black sheep of the family, and that unit is...
Ancient Zombie Lord
Before you all go, "That unit is useless!" remember the point of this challenge. Most people will at first glance notice how inefficient this unit is in terms of its statistics. At 50 HP and 20 AT, it's definitely on the weak end of the spectrum for level 4 units to say the least. And its 2 AGI and 1 RNG sure don't help matters. And it can kill itself for 0 SP as an Action Skill, so it's almost as if Ancient Zombie Lord wants to die. How could it possibly be a useful card? Well, why don't we find out together? There are some subtle benefits to the card, and we will explore some of them briefly to get the gears in your minds churning.
1) 0 SP revival. It basically revives for free since its Close Skill gives you the 1 SP you need to bring it back.
2) Instant Soul Skill activation. You can choose to activate its ability and let it die, allowing you to activate your Soul Skill the next turn as you choose.
3) Get rewarded for sacrificing. Need a sacrificial lamb for Phimilliar, Sacrifice, or Dical’s Soul Skill? Here's your perfect candidate. Not only do you get the choice of sacrificing him for free three times, you also get an extra SP should you choose to let him go.
There are more combinations out there, and more potential uses for Ancient Zombie Lord. It's up to you Iczers to find them. Don't forget the prize, 150 Gran plus two rarity 2 cards of my choice.
--CSquared



