winfrith279 wrote:Wow, you really need help.
Drop dryad soldier and kurina ss, get something more rush-oriented like 40+1sp, sergis or sin.
Salamander soldier is not supposed to be used as a unit, its supposed to be a ss if you don't have sin.
Fire tornado definitely should not be there.
If you have 3 torte, you should definitely use her.
Mage pixy could be a nice add.
I don't have enough experience with pixies though.
winfrith279 wrote:er, sorry if I confused you. Salamander Soldier SS is the same as Assasin SS. But not all players have that card.
CainHyde wrote:Basically after the nerf, Pixie isn't so easy to use.
So you need some brain to play Pixie now, unlike in the past.
You need to learn (abusing) some SS and also lock mechanic to make your Pixie file scarier.
Some infamous SS effect used by Pixie user:
- Send one disengaged enemy unit directly to the Cemetery
Ex: Assassin/Salamander Soldier/Magic Doll -Covert-
- Sphere drain
Oh by the way, I hear adding Boringer card for end game isn't bad idea too.
I don't know for sure.
Me not playing Gowen.
Perhaps you can play against NPC/somebody with your Pixie file, and post the replay.
So someone who play Pixie/familiar with them can give you help.
Seizan wrote:Did you just beat lvl 183 while being lvl 1? I'm speechles, how many levels did you get? Unfortunately, I also have bad news for you: every time you win in Crest arena, you get random card, so you just denied yourself majority (if not all) of those cards. On the bright side, they're usually 1* and 2*, so no big loss, especially with this deck.
Now onto actual advice: I started playing pixies today, but spectated few games before, played quite a few against them. Most people open Greatswordswoman (same as you), then go with something depending on situation (Archer here was probably good choice, although I would play Dual Wielder), then it's usually Mitzett to boost those 2 that are on field from next round onward. Sometimes you want to play Mitzett second (to boost Swordswoman's agility to kill EX: Wizard Soldier for example), sometimes you want to play Archer (if you expect deck that relies heavily on lvl 4 units). And sometimes you play Archer 3rd (for example against Volcano prebuilt which uses lvl 5 and 6 units). In this particular game going 3 into sphere was correct decision, but I think going 2 is better, in both cases you don't have free sp vs Shade open, but you get 1 free sp otherwise. Going 3 into sphere gives you advantage only if opponent has both Shade and Stronghold.
Soul Skills: they vary from person to person, but most common I've seen are: Fierte->Salamander Soldier->Treasure Hunter->Salamander Soldier->Price of Knowlege/Liz. Other common setup is Sergris->Afeemina->Treasure Hunter->Salamander Soldier->anything with 3 LP, probably Wounding Sword or Bringer. Treasure Hunter as 3rd ss is used by pretty much everyone.
When people say Assassin ss, they mean anything that sends your unit to cemetary and disengaged enemy unit (which can be card called Assassin or Salamander Soldier). Torte is much better as unit, she can get 30 defence easily, which can be a lot for some opponents, so don't be afraid to use her early. Once her def is maxed she can use her skill, which boosts attack first and then deals damage. And remember, just because unit has range 3 doesn't necessairly mean you should put her in last row. If you put her in second she could attack enemies in opponent's second row.
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