sunbunman wrote:SS Change (good lord)
1 - Dist/Asuet/+2 sp
2 - Faytis/50 dmg/Carrier (Friendship)?, idk 2nd SS always been iffy for me...
3 - Assassin/Rasam/Return Mechanic
4 - Djinn/Skel Warrior/Undine Soldier if you want him that bad
5- Anchor/2 LP soul if u've used skel warrior already
- 3x Spear (human)
- 3x warrior (human) to replace normal warrior
- 3rd metia
- Buncle/Cath/EX Wiz/Haste Soldier for open
- 2x Owl Sage
- 1 More Return
- 1 less Aquamancer
Add if you want:
- End Game unit
NitroDino wrote:If you have just started the game you should first learn how to play your starter.
Here is the link
There are a lot of useful info on the forum that you should learn.
Are you going to spend money on this game?
sunbunman wrote:If played right the falkow starter can get to about 30-50% win rate imho which is very decent for a starter, u can leave the SS for the starter the way it is, I find no real problem in it. THe cards in the file itself may neeed to be changed around though. If you have any WK units lying around I would advice replacing the mermaid soldier with and femiel with them. Try assassin for third soul, its really useful in certain match ups...
sunbunman wrote:Oh and 1 more thing can u give us a list of all the cards you have from falkow, and some SS's u think might be helpful, we might be able to mod your starter for the better ^^
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