Dispel

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Dispel

Postby Callonia » Sun Mar 18, 2012 2:04 pm

Question, will Dispel work on an field of undeads buffed by broken priest? All those 100+ attack zombies returned to normal attack? Or do it have to have the undeads to have defense for it to work?
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Re: Dispel

Postby Romdeau » Sun Mar 18, 2012 3:09 pm

I'm pretty sure it will restore to base AT even if they have 0 DF.
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Re: Dispel

Postby Callonia » Sun Mar 18, 2012 4:29 pm

Cool thanks.
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Re: Dispel

Postby sunbunman » Mon Mar 19, 2012 2:34 am

Refess gets more undead h8 >.>

Personally would rather use Aano but w/e

wht're they gonna do spam pure terror?
Falkow {Water | Fluidity = Elusion} ∈ Win
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Re: Dispel

Postby CainHyde » Mon Mar 19, 2012 2:42 am

Undead kinda deserve some much dedicated hate though.
Lots of deck have so much problem against them.
It's only fair to give undead more hard counter too.

Just like what happens with character heavy deck.
Or grim heavy deck.
"Humans fall to corruption.
So too do saints and heroes.
There is no stopping it.
That in itself is salvation."
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Re: Dispel

Postby Callonia » Mon Mar 19, 2012 3:07 am

Like i care, for the first time in 2 years, I now can actually consider put dispel in a file for once.
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Re: Dispel

Postby CainHyde » Mon Mar 19, 2012 5:20 am

Hm, too bad my 2 dispel is in lawtia account.
But yes, with the current effect it's decent grim.
"Humans fall to corruption.
So too do saints and heroes.
There is no stopping it.
That in itself is salvation."
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Re: Dispel

Postby wakka9ca » Mon Mar 19, 2012 9:41 am

Dispel should technically revert everything (opponent and player unit) to base stat to be more flavorful (HP, AGI, RNG too, etc)
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