3 soul pact
3 skeleton warrior
3 moonlight warrior
1 flesh recycle
s1 magic doll support
turn 1 skele warrior row 1
turn 2 shade row 1
turn 3 soul pact
turn 4 moonlight warrior row 1
Turn 5 on, cast soul pact, cast centaur in row 3, etc.
When skeleton warrior dies, cast annarose in rank 1.
Don't revive anything except annarose (free), until you get centaur out (even moonlight warrior).
After centaur is out, try to keep at least 1 creature in row 1 and 2 creatures in row 2.
Revive moonlight warrior and centaur, revive others only when low on lp.
First alphonce goes to moonlight warrior, second to centaur, after that replace centaur def first, then moonlight warrior unless playing against falkow.
Against falkow, first def goes to centaur, 2nd to a shade or succubus in row 2.
As soon as any shield breaking, returning, or assassin creatures are played that can affect centaur, sacrifice them.
If any shield break spells are played, suck it up, lol...
Save the flesh recycle for the last centaur when your opponent has 5 or more sp to counter any last ditch direct damage grims.
Against assassin soul skills, don't attack with any creature - just standby everybody except centaur who will be protected from assassin souls when he demons.