I'd have to say that is a bug in the system.
Any self inflicted damage by souls or skills from units always resolves on the controlling player first when it effects both sides.
Any effect that has a mass effect for both sides, always resolves:
1>Controlling player of effect
2>Numerical order: 1-9 (ascending).
3>Opposing Player also in ascending order 1-9
Thus on the following turn the NPC's should of been removed first.
It has nothing to do with time or turn count that a unit has been on the playing field, nor does AGI effect their demise order.
Logress wrote:Actually, I'm pretty sure you should have won that... I need to test it.
Let us know what you find out on it.
I'm guessing this is not a desired effect.
(Or I'd hope not), unless of course you want people to start using Tempest a lot more for some reason.