Manipulating Start Skills and Scenarios

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Manipulating Start Skills and Scenarios

Postby Nehless » Fri Feb 03, 2012 7:14 am

Here's a classic example of manipulating Start Skills

Verlaat + Orfen

Verlaat has 4 agi and Orfen has 3.
Verlaat will always turn the time to morning then Orfen will proceed to buff the entire field with ATK.
If Verlaat has agi below Orfen, (IE: 2 or less) Orfen's buff will not activate unless morning was the next weather phase.

Putting undine in your file will always support or distort your opponent's group synergy. It also serves as a mini-tank for the next turn and when it dies, acts as a LP activator without losing your main units.

Be mindful that this could also work in your favor in the Endless Morning or Endless Night matchup

If you do not want the EN with Eskatia to work... you can -agi Verlaat so that Verlaat will turn the time of day to morning.
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Re: Manipulating Start Skills and Scenarios

Postby Refex » Tue Feb 07, 2012 7:20 pm

some files cant venture into 1 falkow as freely as they want, but otherwise yes, i love agi control.
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Re: Manipulating Start Skills and Scenarios

Postby Shadow1798 » Fri Feb 10, 2012 10:47 pm

It can work the other way too.

When I played my Crest file with Afeemina and Crest Lady Paladin I played a couple sylphs so Afee's start would happen first, allowing Lady Pally to get her start buff.
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Re: Manipulating Start Skills and Scenarios

Postby tropireno » Fri Feb 10, 2012 10:55 pm

Synergy files?

I thought Alteil was about playing single units and demolishing the opponent's entire field with SINGLE UNITS.
:roll:
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Re: Manipulating Start Skills and Scenarios

Postby winfrith279 » Fri Feb 10, 2012 11:37 pm

tropireno wrote:Synergy files?

I thought Alteil was about playing single units and demolishing the opponent's entire field with SINGLE UNITS.
:roll:

SP Gen+High cost cards=Synergy
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