somerandom2 wrote:Start skills dont trigger when your closed (or do they now :S?) so the skill is kinda useless.
There are heaps but here is but a few though none are really new.
Trait : This units stats cannot be changed.
Close skill : Removes random grimoire from opponents deck to graveyard.
Action skill : Engage one disengaged chosen allied unit, engage one random opponent unit.
Auto skill : Choose one opponent unit, and then the chosen unit loses 10hp and you gain 10hp.
MyPixelGirl wrote:dracula level 6:
close skill: (condition: night) revives for 0 sp
start skill: (condition: morning) do 20 damage to himself
start skill: (condition: noon) send this unit to the cemetary
luckysvn777 wrote:EX-Gospel would probably enjoy messing with that
Users browsing this forum: No registered users and 3 guests