Random Skills

Advanced Rules Discussion

Random Skills

Postby Phenoca » Mon Apr 20, 2009 7:04 pm

Start Skill: Revives cost 0 SP for this turn.
flood + Pakistan = hunger
User avatar
Phenoca
 
Posts: 1668
Joined: Sat Nov 01, 2008 1:25 am

Re: Random Skills

Postby Romdeau » Mon Apr 20, 2009 10:24 pm

... :?
User avatar
Romdeau
 
Posts: 7460
Joined: Sat Jul 26, 2008 11:14 am
Location: California, USA

Re: Random Skills

Postby somerandom2 » Wed Apr 22, 2009 11:50 am

Start skills dont trigger when your closed (or do they now :S?) so the skill is kinda useless.

There are heaps but here is but a few though none are really new.

Trait : This units stats cannot be changed.
Close skill : Removes random grimoire from opponents deck to graveyard.
Action skill : Engage one disengaged chosen allied unit, engage one random opponent unit.
Auto skill : Choose one opponent unit, and then the chosen unit loses 10hp and you gain 10hp.
somerandom2
 
Posts: 13
Joined: Mon Feb 16, 2009 10:57 am

Re: Random Skills

Postby Phenoca » Thu Apr 23, 2009 6:32 pm

somerandom2 wrote:Start skills dont trigger when your closed (or do they now :S?) so the skill is kinda useless.

There are heaps but here is but a few though none are really new.

Trait : This units stats cannot be changed.
Close skill : Removes random grimoire from opponents deck to graveyard.
Action skill : Engage one disengaged chosen allied unit, engage one random opponent unit.
Auto skill : Choose one opponent unit, and then the chosen unit loses 10hp and you gain 10hp.

That's one nasty close skill.
Perhaps that action skill should be - then engage on random disengaged enemy unit.

That Auto Skill would make more sense if you gained 5 hp.

And I meant Start Skill: All revives (for both players) cost 0 SP for this turn.
flood + Pakistan = hunger
User avatar
Phenoca
 
Posts: 1668
Joined: Sat Nov 01, 2008 1:25 am

Re: Random Skills

Postby MyPixelGirl » Fri Apr 24, 2009 3:05 pm

dracula level 6:

close skill: (condition: night) revives for 0 sp
start skill: (condition: morning) do 20 damage to himself
start skill: (condition: noon) send this unit to the cemetary
MyPixelGirl
 
Posts: 333
Joined: Fri Feb 06, 2009 7:21 pm

Re: Random Skills

Postby InigoMontoya » Fri Apr 24, 2009 3:13 pm

MyPixelGirl wrote:dracula level 6:

close skill: (condition: night) revives for 0 sp
start skill: (condition: morning) do 20 damage to himself
start skill: (condition: noon) send this unit to the cemetary


I love it! Sweet idea!
User avatar
InigoMontoya
 
Posts: 919
Joined: Mon Dec 08, 2008 3:07 pm

Re: Random Skills

Postby Phenoca » Sat Apr 25, 2009 5:00 pm

MyPixelGirl wrote:start skill: (condition: noon) send this unit to the cemetary

Heh heh!
flood + Pakistan = hunger
User avatar
Phenoca
 
Posts: 1668
Joined: Sat Nov 01, 2008 1:25 am

Re: Random Skills

Postby luckysvn777 » Sat Apr 25, 2009 5:28 pm

EX-Gospel would probably enjoy messing with that :D
User avatar
luckysvn777
 
Posts: 3840
Joined: Sat Feb 07, 2009 3:51 am

Re: Random Skills

Postby Phenoca » Sat Apr 25, 2009 11:30 pm

luckysvn777 wrote:EX-Gospel would probably enjoy messing with that :D

My thoughts exactly - LOL.

Here's a new one (from an anonymous) - 9/9/9/9 sphere Open Skill: Regenerate all LP.

Ooh - can we have level 5 SP-generating grimoires?
flood + Pakistan = hunger
User avatar
Phenoca
 
Posts: 1668
Joined: Sat Nov 01, 2008 1:25 am

Re: Random Skills

Postby luckysvn777 » Sun Apr 26, 2009 12:01 am

My only problem with LP regen is that SS are supposed to be tied to them. Sure there could just be no SS activation, but still..
User avatar
luckysvn777
 
Posts: 3840
Joined: Sat Feb 07, 2009 3:51 am

Next

Return to Vordore's War Room

Who is online

Users browsing this forum: No registered users and 1 guest