;a41 Block: Whenever one of your units would take damage, this unit will take the damage instead.
Only to protect the unit directly behind it.
;a39 Switch: Select a friendly unit. Select an enemy unit. Both players will switch the selected cards.
I like the idea of stealing your enemy's cards. The first time that I heard about cemetary-manipulation, I thought about stealing the enemy Iczer's cards... Though I am not sure if the engine supports that :(
;a40 Anger: Whenever this unit is attacked, it gets [AT + HP lost].
;a38 Your cards cost 1 SP less to play.
I am not certain on this one. It makes more sense just to have an Action Skill: Gain SP.
Korokage wrote:[Auto Skill] (2 SP) Do [dmg: Target unit's Atk] to all units.
Just any target? To friendly units also?
Sounds like a level 5 Action Skill. It would have to be 3 AGI or lower.
Korokage wrote:Phenoca wrote:Korokage wrote:[Auto Skill] (1 SP) Until this unit attacks or uses an action skill that does [damage Atk] this unit gets [Atk x2].
Perhaps remove the part about "until it does [damage Atk]"? Do you mean if it hits an enemy with 0 DF?
I mean if it uses a skill like Pinpoint that specifies that it uses only the unit's atk for damage calculation as opposed to something like [Gowen level x5] or [Atk-Def]. For the sake of metaphore let's say a unit with this ability also had, idk, Pinpoint or Penetrate (hell maybe even shield breaker). The auto skill in question goes off eating up 1 SP and the unit gets [Atk x2]. Now let's say that the unit uses Pinpoint/Penetrate/whatever and hits a unit with its uber atk. After damage is calculated its atk is reduced to normal.
Why not simplify this to [Auto Skill] (1 SP) This unit gets [Atk x2].
[Trait] After attacking, this unit gets ATK = [original value].
DWildstar wrote:Kruvy wrote:Like I already stated there is a thread for skill suggestions in vodore's war room.
Also, you made that aforementioned thread.
Ah yes, thanks for the heads up. And yes, both threads were started by Phenoca :P Threads merged.