Random Skills

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Re: Random Skills

Postby Visfarix » Thu Aug 27, 2009 4:04 pm

HAHAHA jonathan you are a true blue magic player to be suggesting a flash effect for this game.

I want to see a remove and return type skill in this game. like maybe

[Openskill] Erase a random card from rival iczer's card file.

[Closeskill] Return the erased card to rival iczer's card file.
or
[Closeskill] Return a random erased card to rival iczer's card file.
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Re: Random Skills

Postby Jonathan » Thu Aug 27, 2009 4:52 pm

Visfarix wrote:HAHAHA jonathan you are a true blue magic player to be suggesting a flash effect for this game.


Actually, I was thinking more of "Haste", due to being able to just go out and attack the same turn you play it. :P
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Re: Skill Suggest

Postby Phenoca » Fri Aug 28, 2009 8:26 pm

Korokage wrote:
Phenoca wrote:Problem: The Mermaid Aquamancer soul skill is not useful unless it deals 30 DMG to positions 7, 8, 9 (instead of 20 DMG).


Ooo, very nice. I agree with the problems, but you'd be amazed at how many support units only have 20 HP. And when we throw Femeil and Djinn into the mix, who can deal 20 dmg with their action skills, those 30 HP goonies aren't that tough anymore.

Also my little stint at the top of my post has led me too:

[Auto Skill] (2 SP) Do [dmg: Target unit's Atk] to all units.

It did not work!
Now sign the petition, Saturday?
I needed my two Battle Mages in row 7,8,9 to both hit his high-DF unit (LeBeau'd DF), and he played Femiel and with his last LP - a Mermaid Aquamancer SS.

Femiel = AGI 4
Battle Mage = AGI 4
Battle Mage hits Femiel.
Saturday quits Alteil... Hopefully not forever :(
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Re: Random Skills

Postby Korokage » Fri Aug 28, 2009 11:16 pm

That's what happens when noobs talk I guess, we give bad ideas that sound cool to try. I guess Mermaid Aquamancer SS is more situational than we thought or I'm delusional. I'm willing to think that it's both, lol.

Also:

[Trait] All friendly female units cannot be targeted by Grimores and SS.
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Re: Random Skills

Postby Saturday » Sat Aug 29, 2009 2:42 pm

Of course, I kinda saw it firsthand against you anyway, ahaha.
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Re: Random Skills

Postby Saturday » Sat Aug 29, 2009 2:46 pm

But I Femiel's low HP kinda hits hard though, i wont mind if they nerf her to HP = 25 and Attack = 25 or 20
It hurts sooo much, and my Last SS being Mermaid Aquamancer didnt do enough =(
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Re: Random Skills

Postby Phenoca » Wed Sep 02, 2009 4:11 pm

Random question: Why doesn't Mermaid Girl Sorceress affect enemy units in position 5?
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Re: Random Skills

Postby kyokaze » Wed Sep 02, 2009 6:43 pm

Phenoca wrote:Random question: Why doesn't Mermaid Girl Sorceress affect enemy units in position 5?


They are not [Subtype:Mermaid]. Or at least that is what I assumed.
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Re: Random Skills

Postby Korokage » Wed Sep 02, 2009 11:15 pm

Brilliant idea that we would all love:

[Trait] Your opponent can only select this unit as a target for Attack actions and Skills (except for Close Skills and Soul Skills).

Also, guess who I nerfed?:

[Open Skill] (2 SP) All friendly units get Lvl -1 and all enemy units get Lvl -2 for this turn.
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Re: Random Skills

Postby Jonathan » Sun Sep 06, 2009 6:54 pm

Cemetery resurrection idea (grimoire):

[Open Skill] Put a random unit card from your Cemetery onto the field.
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