Logress wrote:(If multiple Close Skill units are hit simultaneously, they will ALL go into the queue based on location on the battle grid, in numerical order.)
go into the queue by numerical location on the battle grid (1 to 9), ascending (i.e. the units in locations 1,2,3,4,5,6,7,8 will have their Close Skills activate before the unit in 9).
And if River of Fire closes two units at the same time, which are in the same location? E.g. Front-row tanks on both sides of the field close simultaneously?
I liked the loop-based, because it was less wordy. But then again - I know what to expect. Your recent-version allows for less confusion. You could put the recent one as a footnote : D
Just be more specific on how a mini-phase can be ended by the HP falling below 0 before the Counter Skill activates. In fact, the latter version is MUCH better! Just spell "cue" as "queue".
In fact, you need to restate that if a unit's HP falls below 0 then its Counter Skill is immediately removed from the Counter Queue, without ever activating.
But you know what is even more important? I want to know what AT+0-->30 means?
When combat monk's attack read "Triple Attack" I thought that it meant that it hits once, twice, thrice, or not-at-all. But AT+0-->30 appears like it hits for AT + an integer from 0-30, where value "mod" 10 = 0.
Maybe [damage: AT+(0-30)]..? No, that still doesn't make sense.
I believe [damage: AT->AT+30] would make more sense, if it is actually the case (I still do not understand Combat Monk's Triple Attack).