by Peralisc2 » Mon Jun 29, 2009 8:34 pm
Closed cards have debuffs and buffs, while after they get revived the revive debuffs them. The revive is more like a reset instead of a revive. Yup, reset is the better word.
Also the instant revive asks that the level of the closed unit is buffed / debuffed / naturaly level 4 or below. Imagine we have a revive that requiers your unit to have 10 AT or below, if you play a magic weapon on that unit then the AT-revive won't work.
As you see the buffs need to stay there while the unit is closed so the game can verify somehow if the conditions were met.


Alteil is pretty much well balanced. Sometimes you loose and sometimes the enemy wins.