You'll have to explain that a little, I have no idea what you mean by calling cards themselves accidents.
And Instant Revival is the only card I can think of with a condition like that. The only other cards that doesn't revive anything and everything is Healing Priest and Aurora, and you can't change a cards sphere so they're a moot point.
Revival works like this-when a unit reaches 0 hp or less, it activates its close skills (if it has any), but if the skill doesn't recover it's hp above 0, then it flips over. It will remain like this unless it is revived with some kind of skill or soul card, otherwise you'll have to use a fresh card to revive it. Hence, it will keep it's level because that card that is turned over is still that card-it didn't magically become a different card.
By that logic, revival skills should revive units with all buffs intact because the same card is getting turned back over. It didn't "magically become a different card", as you put it, it's the same one being flipped back over.
I only said it was weird that dead units have buffs. It makes more sense to have buffs lost as soon as they're closed.
Think about it like this. The grimoire changes the body of the guardian. After it's died, it's still the same body, just lacking some life. When it's revived, that's like a complete replacement of the old guardian, starting at square one.
@_@ It's like people can't understand what I'm trying to say at all. Is this proper english everybody is looking at on my posts or am I speaking in some crazy moon language that only my eyes perceive as normal?
I don't need help understanding the way things are. I'm just asking why they are that way, when another way makes more sense.
And you didn't even explain what you meant about cards being accidents. =/
Closed cards have debuffs and buffs, while after they get revived the revive debuffs them. The revive is more like a reset instead of a revive. Yup, reset is the better word.
Also the instant revive asks that the level of the closed unit is buffed / debuffed / naturaly level 4 or below. Imagine we have a revive that requiers your unit to have 10 AT or below, if you play a magic weapon on that unit then the AT-revive won't work.
As you see the buffs need to stay there while the unit is closed so the game can verify somehow if the conditions were met.
Alteil is pretty much well balanced. Sometimes you loose and sometimes the enemy wins.