Peralisc2 wrote:Another thing we lack is diffrent field layouts. They don't have to be completly weird and strange shaped ... etc.
But there could be specific terrain effects that come from no units. For example:
- on a "map" all units of x type card and y type card get a 5 AT bonus
- there could be a square or 2 that give certain effects such as unit of 2 AGI or lower gets MAX HP - 10, AT +10 when its turn comes
- + RNG / - RNG effects that really change a lot!!
I remember when someone mentioned that set 4 brings new terrain and cemetery effects, everyone was happy because they were thinking about something entirely diffrent from what was about to come.
Hope you don't jump at me ... i just think this would make some think a bit outside the box. Different fields and field effects mean diffrent ways of playing the same deck. But hey, it's just a suggestion, so if you don't like it, bring out your own or a better one.
Isn't what you described essentially what Set 4's terrain effects took a step towards? Actually some of your points are already in existence for a while now, as far as i understand them.
For example.. Annarose.. she buffs all units of type Lawtia.
And now we are starting to get "terrain effects" which have certain spaces get certain effects. For example, Tree Giant means three certain spaces are getting Damage = 40 a turn. Etc. So, who's not to say more complex effects like that won't follow.
Unless you are talking about permanent field effects from a grim.. which then causes a ton of problems on its own, in that it would almost defintiely give one person a huge advantage.. meaning we would then need counter cards.. meaning everyone would then have to pack these counter cards, and thus lower the amount of creative freedom in files.. Or we would just need general grim counters instead, but then with that and grim bane, the use of grims becomes almost pointless.
And to be honest, the field effects that we got were pretty much exactly what i was expecting.. the cemetary manipulation not so much, but I wasn't disappointed by field manip... except for the fact that it was gowen while Fomuna was falkow.
Lol, i think you'd like the card game I've currently "making" as a fun summer project though.. it has field effects and all that xD
I also don't understand the point of your first post.. you want to just add 5 more cards to files? What would that accomplish? In fact, I don't really think
In my honest opinion, Alteil has complexity and really doesn't need game mechanics that would, essentially, overhaul and change the entire game.. I'm here to play Alteil.. if we shift it around so much where it becomes a different game essentially, then I'd go play something else.