Master Stack Resolution

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Master Stack Resolution

Postby aldantefax » Tue Jul 15, 2008 5:09 pm

Howdy folks, I was taking a couple of notes on how the stack actually plays out, and I think this is the exact order of resolution as of right now. Feel free to correct me if there are any discrepancies!
Code: Select all
Set Phase
        1. Choose cards to play from deck ("Set a card")
        2. Revival Phase
                a. Revival costs 1 SP per unit
                b. Requires an unused copy of the card to be in the deck
                c. Revival happens immediately
        3. Take the Field (units Set from last round come into play)
        4. Reveal new cards from Set Phase
        5. Burial Phase (units not revived now go to the graveyard)
                *  Units will go to the graveyard in the order they died in.
                    (thank you ReibuOrumai)
                a. Award SP based on level of unit
                b. Take 1 LP per unit sent to graveyard
               
Active Phase
        6. Change Time (dawn->noon->night)
        7. Rank Up effects occur to all units on the field
        8. "Open Skills" trigger from Set cards

Main Phase
        - In order of AGI, resolve actions
        - Creatures with equal AGI scores will act in a random order

Any Time
        - Activate "Soul Skills" when LP loss occurs as interrupts
        - Activate "Close Skills" immediately as interrupts (creature death)
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Re: Master Stack Resolution

Postby reydien » Tue Jul 15, 2008 6:33 pm

A couple modifications:


Before your current step one, each player gains 2 SP.
Next, Set Phase only consists of setting a card and selecting units to revive. Revival does not actually occur at this point.
Rank up and Time change occur between your Set phase step 3 (Take the Field) and step 4 (Reveal new cards).
Open skills trigger immediately open revealing the set card.
For the burial phase notes, a note on what happens to units who died from the same effect might help (not that I know that mechanic >_>).
You forgot to mention Start Skills; also, a mechanic for the order start skills trigger would be handy (again, not that I know it).

I cleaned up your list and made the changes mentioned (along with a few other touch-ups and clarifications). I'd like to make a section about state-based effects (stuff that automagically happens between user actions, such as units closing), but I don't have time at the moment.


Code: Select all
Round Start
     1.  Each player receives 2 SP
Set Phase
     1.  Choose where to place unit played last turn
     2.  Revival Phase
          a. Revival costs 1 SP per unit
          b. Requires an unused copy of the card to be in the deck
     3.  Choose cards to play from deck ("Set a card"), and raise sphere levels
Action Phase
     1.  Set revived units to full health (all buffs and debuffs are removed)
     2.  Take the Field (units Set from last round come into play)
     3.  Time change (dawn->noon->night)
     4.  Sphere level raises take effect
     5.  Rank Up
     6.  Reveal new cards from Set Phase
          a)  Open Skills trigger from Set cards
     7.  Burial Phase (units not revived now go to the graveyard)
          a)  Units will go to the graveyard in the order they closed. (thank you ReibuOrumai)
               i.  Units that closed at the same time go to the graveyard in <some way, possibly random>.
          b)  Award SP equal to level of unit
          c)  Lose 1 LP per unit sent to graveyard
Main Phase
     1.  Start Skills trigger <possibly some logic to the order?  in Order set, by agility, random?>
     2.  Units take their actions in order of AGI
          a)  Creatures with equal AGI scores will act in a random order

Interrupts (Occurs immediately when condition is met)
     - Soul Skill activated when LP of your next Soul Card reaches zero.
     - Close Skill activated when creature reaches zero or lower health.
Last edited by reydien on Wed Jul 16, 2008 8:17 pm, edited 1 time in total.
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Re: Master Stack Resolution

Postby reydien » Wed Jul 16, 2008 8:14 pm

Made a few changes to the list above:

Added "Take the field" mention to Set phase (which is when you choose where the unit goes).
Moved Revival step before Set step in Set phase.
Added Revival step to Action phase.
Made mention of raising sphere levels in Set phase, as well as when the raises take effect.
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Re: Master Stack Resolution

Postby aldantefax » Fri Jul 18, 2008 7:36 pm

I think that Grimoire cards take precedence, then highest AGI on Creature cards. I could be wrong on the second part, I need to do some more investigation. Thanks for the revisions!
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Re: Master Stack Resolution

Postby Innerlight » Mon Aug 18, 2008 12:40 pm

You also need to add in start skills after grimoires but before any of the AGI based actions, different than open skills, cause they're already on the field
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Re: Master Stack Resolution

Postby Mephil » Wed Oct 22, 2008 8:37 pm

I believe that if two cards die at the same time, they will go to the cemetery in the order of the number printed on the box they were placed in. (1-9) I do not know what happens if they were placed in the same box. Possibly it is then a matter of agility, or entirely random.
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Re: Master Stack Resolution

Postby Candi » Wed Oct 22, 2008 8:58 pm

Mephil wrote:I believe that if two cards die at the same time, they will go to the cemetery in the order of the number printed on the box they were placed in. (1-9) I do not know what happens if they were placed in the same box. Possibly it is then a matter of agility, or entirely random.


I believe somewhere there was a test done on this and the results was the person who caused the mass clearing effects units died (all of them) first in order of placement (1-9) then the same occurred to the person who was not the cause.
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Re: Master Stack Resolution

Postby friedtofu » Fri Dec 05, 2008 6:21 am

hm... this should be updated with Counter skills... which I guess I'll add after getting more information.
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Re: Master Stack Resolution

Postby Logress » Fri Dec 05, 2008 10:49 am

Counter and Close skills are key because they resolve before any unit actually flips over (this is what makes a Dark Emperor/Virtuoso combo possible). Go track down that Coatl tennis video on youtube for a refresher.
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Re: Master Stack Resolution

Postby edgarfigaro » Fri Dec 05, 2008 11:10 am

There it is in all it's insane glory.

http://www.youtube.com/watch?v=P3fAnVFJiac
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