Master Stack Resolution

Advanced Rules Discussion

Re: Master Stack Resolution

Postby Gota » Fri Dec 05, 2008 2:18 pm

In the event that a close skill and a counter skill happen at the same time, which will go first?

Example, I have a coatl on the field, my opponent has a skeleton warrior on the field. I summon swan cavalier and use its open skill. Would they be resolved the same way as deaths resolve? Which is effect caster's monsters go first, then the opponents. Also, if the skele was on my own field, will it resolve like death, where it goes by slot numbers?
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Re: Master Stack Resolution

Postby Nehless » Fri Dec 05, 2008 5:10 pm

The counter skill goes first then the close skill.

I tested it with friedtofu on my Cudgel and his Skeleton Warrior.
The scenario we had put up was my soul card activated a salamander soul (-20 damage to entire field) and it had hit my Cudgel and his Skeleton at the same time. The counter skill went first to do some damage to him, and then he would go into the cemetery, & come back on the field with his close skill.
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Re: Master Stack Resolution

Postby friedtofu » Fri Dec 05, 2008 6:46 pm

I was planning on abusing the damage to clear 3x skeleton warriors quickly, but I guess I can't really do that since all the damage gets hit first then they close.
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Re: Master Stack Resolution

Postby Ripptor » Thu Feb 12, 2009 10:03 pm

;loading So, the latest addition with the Close skills included would be:

Code: Select all
Round Start
     1.  Each player receives 2 SP
Set Phase
     1.  Choose where to place unit played last turn
     2.  Revival Phase
          a. Revival costs 1 SP per unit
          b. Requires an unused copy of the card to be in the deck
     3.  Raise sphere levels and choose a card to play from deck ("Set a card")
Action Phase
     1.  Set revived units to full health (all buffs and debuffs are removed)
     2.  Take the Field (units Set from last round come into play)
     3.  Time change (morning->noon->night->repeat)
     4.  Sphere level raises take effect
     5.  Rank Up
     6.  Reveal new cards from Set Phase
          a)  Open Skills trigger from Set cards
     7.  Burial Phase (units not revived now go to the graveyard)
          a)  Units will go to the graveyard in the order they closed.
               i.  Units that closed at the same time go to the graveyard by places on the field, from 1-9, the Grimiore user's units first.
          b)  Award SP equal to level of unit
          c)  Lose 1 LP per unit sent to graveyard
Main Phase
     1.  Start Skills trigger <possibly some logic to the order?  in Order set, by agility, random?>
     2.  Units take their actions in order of AGI
          a)  Creatures with equal AGI scores will act in a random order

Interrupts (Occurs immediately when condition is met)
     - Soul Skill activated when LP of your next Soul Card reaches zero.
     - Counter Skill activated when a Unit with Counter takes non-lethal damage.
     - Close Skill activated when creature reaches zero or lower health.


For the simultaneous closing clarification:
http://www.alteil.com/forum/index.php?f ... =viewtopic
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Re: Master Stack Resolution

Postby furryjenny » Thu Feb 12, 2009 11:22 pm

1. The "Action Phase" is called the "Active Phase", and the "Main Phase" is called the "Action Phase" in English Alteil.

2. What happens when interrupts happen simultaneously? (See: the Coatl/Spores video.) Do they use the Burial order rule "Units that [activate skills] at the same time [trigger their skills] by places on the field, from 1-9, the Grimoire user's units first"? Do they go in AGI order? Is it random?

Or, let's say I have 1 LP, Fenrir in position 1, a 30/40 HP Crest Halberd Soldier in position 5, and Leonardo in position 9 on the field at Night. My opponent has a Folrart Guardian and Opens Tempest. Who dies?

3. Isn't there some order in which Open Skills activate? I remember somewhere saying that Grimoires happen first?

Otherwise, great flowchart. Wish I had it when I was reading the tutorial.
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Re: Master Stack Resolution

Postby Harion » Wed Mar 11, 2009 1:56 pm

i just had to look this up when i thought up an idea for a crazy deck
i was wondering which of auto or start skill goes 1st
i always interchange this

anyway, i'll just see it in play
though i don't see auto-skill included here so might as well add it
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Re: Master Stack Resolution

Postby Gota » Sun Mar 29, 2009 8:31 pm

Code: Select all
Round Start
     1.  Each player receives 2 SP
Set Phase
     1.  Choose where to place unit played last turn
     2.  Revival Phase
          a. Revival costs 1 SP per unit
          b. Requires an unused copy of the card to be in the deck
     3.  Raise sphere levels and choose a card to play from deck ("Set a card")
Action Phase
     1.  Set revived units to full health (all buffs and debuffs are removed)
     2.  Take the Field (units Set from last round come into play)
     3.  Time change (morning->noon->night->repeat)
     4.  Sphere level raises take effect
     5.  Rank Up
     6.  Reveal new cards from Set Phase
          a)  Open Skills trigger from Set cards
     7.  Burial Phase (units not revived now go to the graveyard)
          a)  Units will go to the graveyard in the order they closed.
               i.  Units that closed at the same time go to the graveyard by places on the field, from 1-9, the (Field damage) effect user's units first.
          b)  Award SP equal to the SP cost used to summon the unit that was sent to the graveyard in this burial phase.
          c)  Lose 1 LP per unit sent to graveyard
Main Phase
     1.  Start Skills trigger (In order of AGI of the monsters; random if same AGI)
     2.  Units take their actions in order of AGI
          a)  Creatures with equal AGI scores will act in a random order

Interrupts (Occurs immediately when condition is met)
     - Soul Skill activated when LP of your next Soul Card reaches zero.
     - Counter Skill activated when a Unit with Counter takes non-lethal damage.
     - Close Skill activated when creature reaches zero or lower health. (Right before they are flipped face down)


Fixed misleading phrase about 'Award SP equal to level of monster removed' because its not level of monster, its more specifically the cost of summoning the monster. (Thus level manipulation of the monster will not affect SP gained from it being removed)

Also fixed the uncertain start skill order, it is indeed by AGI. (Duno why no one fixed this yet o.o)
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Re: Master Stack Resolution

Postby ValVolt » Tue Apr 07, 2009 11:15 am

4. Sphere level raises take effect

What is this about, except for the [Rankup] which is defined as 5. ?
Actually Sphere level take effect immediately, or you would not be able to raise sphere levels AND play a card at turn 1, no? Or does the 'take effect' means 'cannot be undone'?

And also, question:
- Start skills are done in AGI order, or random when same AGI.
- Is the same order maintained for the actual action phase of the cards, or is there a second AGI roll?

I mean: Magic Doll 'a' VS Magic Doll 'b'.
- Magic Doll 'a' gives +10 AT to neighbour units
- Magic Doll 'b' gives +10 AT to neighbour units
- Which Magic Doll will get its action first? Magic Doll 'a', or random?

I ask this because I suspect the AGI roll is done only once and that the order will then be repeated for the action phase, but maybe it's just me. Anyone tested this already?

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Re: Master Stack Resolution

Postby Gota » Tue Apr 07, 2009 2:57 pm

ValVolt wrote:4. Sphere level raises take effect

What is this about, except for the [Rankup] which is defined as 5. ?
Actually Sphere level take effect immediately, or you would not be able to raise sphere levels AND play a card at turn 1, no? Or does the 'take effect' means 'cannot be undone'?
Its the order of how everything is played out once you make your choices for the turn. Sphere gets raised, rank up happens, then the set cards are able to be set (because of the sphere was raised before this) In our case, it doesn't matter since we are doing both raising and setting card at the same decision making turn. Its just there to show what happens really during the turn, like most new people, they get confused because everything go by so fast after you pick your cards. Just nice info to know, and kind of important for rank ups.

And also, question:
- Start skills are done in AGI order, or random when same AGI.
Its both in order, AND random when same AGI

- Is the same order maintained for the actual action phase of the cards, or is there a second AGI roll?

I mean: Magic Doll 'a' VS Magic Doll 'b'.
- Magic Doll 'a' gives +10 AT to neighbour units
- Magic Doll 'b' gives +10 AT to neighbour units
- Which Magic Doll will get its action first? Magic Doll 'a', or random?


I ask this because I suspect the AGI roll is done only once and that the order will then be repeated for the action phase, but maybe it's just me. Anyone tested this already?
I want to say it is random every time, but I've never paid attention to it, and its never triggered any of my senses that its in same order, so I'm going to say its random, because if its going to be same, I'm sure someone would have picked it up already.

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