I think this posting area is for people asking about specific rules like the master stack order post there is a topic specifically for strategy discussion.
Edit:I usually have a 4-turn opening strategy which is rather nice, though I will only spoil step 1:
Turn 1: Pump 3 into Lawtia, summon Lycanthrope Leonardo.
I'm curious, about this strategy. Since, what you strive with Leonardo is to get it out at the round when it will get the conditional use/night time skill. That will be, to choose it for summoning at noon, means that it will be summoned right at the time when the time shifts. But if you choose to summon this card one round earlier, and have a plan to keep it alive, say behind a few rows, but it can still be killed easily but not by the defense units which tend to have RNG:1.
Time change: It happens after selecting what to summon the next round, which means. If you choose something at noon, it will after that decision turn to day, and on the summoning/opening whatever it's called it will turn night and voila. Your unit has just gotten on the field, and are ready to use its conditional skill.
I suspect that your tactic is to put in a counter attack grimoire with leonard's conditional use/night time skill. Which is a very nice move, however that would also mean, just by having one of leonardo will give you several weak spots, which means that you probably have two of these, so you can put in a revive in the worst scenario. The counter attack also moves leonardo then directly to the cemetary, which means no LP loss, and a boost to your LeBeau's defense for future situation.
Key: Enough SP, Leonardo must prevail
Flaws: But the worst thing with this is the fact that you really need the SP. Either way you have to save, and pray for no Shades which will be the biggest flaw, and the other your unit isn't protected from high range units, but that may be solved with having 2 cards of leonardo, to increase the chance.
Things-that-may-improve-situation: You can either rely to sacrifice a unit, in clear words: let the opponent defeat one or two units of yours in order to get enough SP in order to get the counter attack grimoire out in time, otherwise, mission failed.
I assume that your "fourth rounds strategy" have one round to raise that your chances of completing this strategy. Or, you have some totally other strategy. But still the explained one is a nice way to get rid of plenty of cards, if you know what you are doing, or can adapt it to different situations.
Pherguzon wrote:I would love some great advice with the Falkrow deck i got some new card but ever since i added them to my deck i keep on losing duels it really bugs
since i assumed i would do better with new and different cards that less people had. But now my deck just feels very unbalanced, i i have lost a good amount of duels
when i had been winning before, i have been trying to balance it but it seems to prove pretty difficult and trying out new deck in the training area usually gets me no where
because that people that i end up fighting in there are less experienced and usually take mass amount of times in between turns ( at least enough time to write this post ),
so yea any advance info for falkrow deck would me greatly appreciated.
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