Rosier wrote: 
Refess
Servant of the Sun/Safiria
A fast support card that heals friendly solar kingdom units n can engage enemy units. A good card seeing that there a lot of tanks that might need healing.
Danger lvl: 5/5
I agree. This card is central to my basic strategy. You can survive without it, but it is significantly harder.Blessing
Cheap buffing card that might save ur life.
Danger lvl: 5/5
I don't know about 5/5 here. I use it if I feel I need the survivability, usually I just use it for atk+10 though.Folrart Lady Paladin
A typical lvl 3 slow tank that increases friendly unit's lvl (for return?) as an open skill. Undeads n lycans have a good reason to fear her, but other than that, not really much.
Danger lvl: 3/5
I honestly never put this card on the field unless I have no other option. If someone could explain how this is useful in any way I would love to hear it. SS not included in this rating, as I believe I do use one for that purpose.Folrart Knight Captain
A key card to the starter. Buffs friendly solar kingdom n its self, plus has a handy skill. However, he is slow n does not do much damage.
Danger lvl: 4/5
Absolutely, I'll put a point down at the bottom, but you will see that this card is absolutely key.Folrart Spear Knight
A high damaging ranger. A key card seeing that the starter has many meat walls it can spear from behind. However, he is slow and has kinda low hp, on top of that u only get 2 copies

.
Danger lvl: 4/5
Eh, If I get the chance to put this down, great, if I don't I don't.Griffin
A lvl 4 unit that seems to be a bit lost. Does not get buffed by either Safiria or the captain. Useful but expensive open skill. Players would most likely replace it with Elite Folrart Dual wielder once they get a second copy.
Danger lvl: 3/5
Again meh, the effect is great sometimes, but it really doesn't work in my basic strategy. Can make a nice wall when things go south though.Blessed Acolyte
Well.... its really just a so-so fighter, players would only probably use it cuz they dont have any other card.
Danger lvl: 2/5
I use this. 25 Atk is kind of awkward, but the fact that I can get one off on turn one and still have it when the game is over most times more than speaks for it's usefulness.Folrart Dual Wielder
A key multi-attacking refess card. Can take out 2 units with 30 hp or less hp. Plus, she can get buffed by the captain n Safiria. However, her weak point is if she does not move first, or cannot survive the round.
Danger lvl: 4/5
This card single-handedly wins me games. No joke. If this hits the field and I am at least at an okay pace, I win. See note below for more info on this.Will o Wisp
Adds 10 max hp n thats it. Again its to activate ss. Although it could avoid a salamader open I guess.
Danger lvl: 2/5
Another key card. Adds survivability to wherever I feel I need it and helps trigger SS when I want.Kesaran Pasaran
Hmmm an odd puffy ball that generates sp. What for? I dunno, none of the starter cards r really that high lvl. Its generally a card to activate ss.
Danger lvl: 1/5
This one is another card like Spear Knight. If it hits the field I'll use it, if not I don't cry. If I have 2sp Dual wielder will be eating it up before puffy gets a move.Disarment
Its ok i guess. Would have prefered other grims though.
Danger lvl: 3/5
I love this card. You can do some really ridiculous things to Gowen and to a lesser extent Falkow with this. Not so great against Lawtia, but I generally don't have a real problem with them.Recovery Powder
One step to creating a big file maybe? Or to summon griffin? Or maybe u have 3 sp n dont know what else to do?
Danger lvl: 3/5
If I have 3 sp and Lawtia is sp burning me I play this so that when shade comes out I lose zero and then get 4 back. Other than that it has some random uses, but mostly only useful for sp building.OVERALL DANGER LVL: 3/5
I'll do this a little different, these are the danger levels to you if you are playing Refess starter.
Gowen: 7/10 If they kill your key cards early, you lose. If they survive only SS skills are really threatening. So much SS damage...
Falkow: 5/10 If you have Safiria on the field and you lose to Falkow you did something wrong, it Safiria is dead Falkow become Gowen.
Lawtia: 2/10 at best. Sp burn is super annoying, but you have ways to deal with that. Everything should die as soon as it hits the field. Pretty average i guess.