azurewrath wrote:I think I can see why you have problems with Alraune with your deck. It has no sense of flow at all. Almost all your units have horrible synergy with each other and your SS are also very....strange. I think the best thing to do is to watch a lot of replays in Folrart for now and see how others construct a deck that has an active flow.
Politikas wrote:drop catherina from souls, add efreet, or earth dragon.
Otonashi wrote:I would really, really recommend against using spores + Fairy dance. You should never use grimoires that early unless either they refund the SP, or they take away just as much SP from your opponent. .
Otonashi wrote:That, and your file is kind of all over the place. I think the biggest weakness is that you have too few full playsets (That means they can revive less, leave the field faster, and more different units will cost you more LP). You also have a large number of range 1 units, and keep in mind that you'll only ever be able to use three at a time because of space issues.
Otonashi wrote:You would probably be better off using more damage in your soul skills, and I think you should take out most of the single copy units and focus on making sets. You don't seem to have any other grimoires, which makes you have to rely on the randomness of attack rolls and agi rolls to deal with problem units.
azurewrath wrote:The massive amount of LP is normally not needed. That is one part of flow. If you must have an unit die, you want something there that will give you a better footing for that turn as you are going to be down 1 unit for that turn. If your unit dies and you have a 3 lp SS there, you gain nothing and are just set back more as you are in a worse position and still won't gain momentum from your next two unit deaths. That is why most people in Folrart are in the 8-9 LP range (with the big 3 LP anchor last, not in the middle).
Your deck just doesn't mesh together as you have no way to pay for all you have in it. You have one of the most famously bad combos (Yuni and friends) in it. There aren't even triples of them so you won't actually get much benefit from them even if you manage to field them. The spores opening is just bad too. There isn't much you can kill for 25 damage and you are sinking lots of turns and SP in a nonkill. This really just gives people time to setup on you and lets the Alraune get bigger. Just try playing the Gowen starter or watching the Gowen starter for a lil if you want to see a deck with a nice flow (it has lots of level 2's which can be played almost every turn).
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