by reydien » Tue Jun 17, 2008 4:14 pm
My interpretation is that the rule has two main purposes. First, if a card is really good, in that it's getting played in most decks, Backlash helps to tone the effective power of that card down, since it's more likely you'll both try to play it and get backlashed: Sort of a built-in, dynamic balancing system. This also creates a level of strategy: "Do I play my OP Will o' the Wisp on Turn 2 to get the SP as early as possible, or will my opponent try the same thing and get us backlashed?"
Second, and perhaps the purpose I'm most intrigued about exploiting, if used properly Backlash effectively becomes a counterspell-like system: If I know there is an "A->B" card combo out there that is popular, and the B card is relatively cheap to play (or is in a faction my deck is already playing), I can stick a copy of the B card in my deck and when I see A get played, play B next turn in an attempt to stop the combo, or at least delay it a turn. I lose a turn where I could play a card I wanted to, but I either stop the combo, or if the opponent has multiple copies of B I at least get another turn to try and deal with the A-card or press my advantage.
Overall, I think it'll be one of those tricky mechanics that will create another level of strategy to when to play your cards, and help differentiate between a good player and a great player, in terms of who is better able to use backlash to their advantage (or simply avoid getting backlashed, intentionally or not).
"Select the pistol, and then, select your horse."