The reason for Backlash?

Advanced Rules Discussion

Re: The reason for Backlash?

Postby Pancakes » Thu Mar 26, 2009 2:56 am

Peralisc2 wrote:I spotted a necromancer!

I always wondered why the backlash rules exist.
I like the character backlashing but the unit backlash is not always meaningful. For example when both players play a combat monk, why not let them break their heads over it, if it's the first or second round?



that's exactly what they are doing, they destroy one another because they are exactly equal in power
I can only use Bringer, BKR Jack, and returns cuz I'm a free player. It's my best shot at winning!
User avatar
Pancakes
 
Posts: 2235
Joined: Mon Feb 23, 2009 2:03 am

Re: The reason for Backlash?

Postby Peralisc2 » Thu Mar 26, 2009 4:54 pm

No. Thats not what i meant and thats not what they are doing.

I asked why not let the players have at the same time the same unit on the field and let them feel fustrated when the other one wins by luck?
ImageImage
Alteil is pretty much well balanced. Sometimes you loose and sometimes the enemy wins.
Peralisc2
 
Posts: 7031
Joined: Mon Sep 08, 2008 10:38 pm
Location: planet of the self-proclaimed evolving apes

Re: The reason for Backlash?

Postby Gota » Thu Mar 26, 2009 5:10 pm

I actually like the regular backlash.

Because there are times when you need to skillfully use backlash to your advantage, namely backlashing a return grimoir, or a fire tornado. Or backlashing Dalos as you predict that they will be summoning it that turn, or any other regular unit for that matter character or not.

Its a legit move to make, and takes alot of mind reading + predicting. But it pays out big if you have field advantage and successfully backlashes your opponent.
Image
Logress wrote:Gota: I just looked at your lottery logs... I officially declare you the most unlucky man on earth.
User avatar
Gota
 
Posts: 2545
Joined: Tue Aug 26, 2008 11:52 am

Re: The reason for Backlash?

Postby Phenoca » Wed Apr 01, 2009 5:51 pm

I'm looking forward to getting a Dagon so that I can backlash with him.


But that's only because I use like 10 grimoires (wow... I wonder what my units-to-grimoires ratio is now).
flood + Pakistan = hunger
User avatar
Phenoca
 
Posts: 1668
Joined: Sat Nov 01, 2008 1:25 am

Re: The reason for Backlash?

Postby Peaches » Sun Apr 05, 2009 12:45 pm

Because backlash allows you to make huge tactical plays.

I absolutely LOVE backlashing my opponent's cyclones/returns/ball of flames.
Little leaf, green leaf
Gather light to you.
Little root, deep root
Bind the earth to you.
Mind the trunk that holds you high!
Mind the branches long and proud!
So strong stands the forest.
User avatar
Peaches
 
Posts: 136
Joined: Tue Jan 27, 2009 10:02 pm

Re: The reason for Backlash?

Postby Gota » Sun Apr 05, 2009 1:53 pm

I also love when my opponent fails to backlash my cyclone and saves myself 5 sp and a turn :P
Image
Logress wrote:Gota: I just looked at your lottery logs... I officially declare you the most unlucky man on earth.
User avatar
Gota
 
Posts: 2545
Joined: Tue Aug 26, 2008 11:52 am

Re: The reason for Backlash?

Postby DanTheTimid » Sun Apr 05, 2009 4:19 pm

I guess I must be a good topic maker if topics I created prior to even the alpha or beta launching are still getting responses.

To date I still don't really know WHY backlash exists, but I have come to enjoy it at times, both for its tactical (I know he needs to sylph that unit so I'll play my own sylph even though I don't necessarily want to sylph anything) uses as well as the mind games it can create (he just played meaning in failure at the same time as me, setting me back about 2 turns in my usual sp totals, I really need my remaining MiFs to go off or my file is going to go way too slow... so should I play the next one right now, or assume he's going to and wait to play it until later?)
The bunnies of Lavato have special abilities, like 'Action Skill: Make Carrot Disappear.'
User avatar
DanTheTimid
 
Posts: 1394
Joined: Thu Jun 12, 2008 2:10 pm
Location: Glendale, AZ

Re: The reason for Backlash?

Postby Harion » Mon Apr 06, 2009 1:44 am

very useful if you can backlash revival
which would mean you'd finally kill that card
and send it to the graveyard without peril of 2x more revives

the thing with revival is you also need to have a closed unit
otherwise the game will force you to select one closed unit
even an enemy's, to use revival's open skill
My goal is not to win, but to have fun.
But since winning is fun, I can't help but to make winning my goal.
--
Bear killing axe-man was meant to be what it's name suggests - a killer unit. Sadly, there were no bears to kill in Alteil.
Harion
 
Posts: 531
Joined: Thu Nov 27, 2008 9:36 am

Previous

Return to Vordore's War Room

Who is online

Users browsing this forum: No registered users and 1 guest

cron