
Awod wrote:I don't think it'll be that bad we may notice it more at first since we only have a total of 100 cards or so. However I'm sure the Japanese who have A LOT more barely even notice it. But it's definitely something to be aware of and helpful to know especially if you plan on building a deck around named characters.
bahka wrote:Since this game is centered on storyline, that is justification enough for me. To further that point, when each character has characters on the field, they talk to each other. Having 2 of the same people really kills that situation.



bahka wrote:DanTheTimid wrote:Two cards still can exist at the same time, just they can't be PLAYED at the same time so I don't think the lore reason really makes sense.
Cards that have a person's name on it(ie. Dark Overlord / Bahka) are unique and can not exist at the same time. If one is in play and you try to play it, you will get backlashed...
Story>Legends of the Old Gods wrote:Iczer(s)...are given control of the enchanted cards used to command the heroes, monsters and magic of Lavato.
Awod wrote:bahka wrote:Since this game is centered on storyline, that is justification enough for me. To further that point, when each character has characters on the field, they talk to each other. Having 2 of the same people really kills that situation.
I've heard this before but hows this work exactly, I mean I assume it's automatic but like is it just a few set phases does it depend on the character themselves do they react to enemies, what if the enemy is an ally [example: like when you mentioned the unit of "2nd Shrine" you said theres a leader, Shathia. if a 'regular' knight of the same unit or kingdom were on the opposing battlefield would she call him a traitor?] Does it has any positive/negative effects on the battle like bonuses/penalties?
Mostly I'm just curious because I would disable it if it happened often and was repetitive.[if theres even a choice, but like I said I don't know much about it which is why I'm asking]
"Ouch...ouch...ouch!"Speaking of this, where is it referenced- in the storyline or rules somewhere? Is there any mention of it being an actual gameplay function?bahka wrote:...when each character has characters on the field, they talk to each other.
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