BcDed wrote:Dan something that you should remember is that there is more to a card than just one of it's factors. While one might have a better soul ability for it's LP it might be a worse play because it might be a worse unit. One thing I've noticed from your posts is that you seem to think soul abilities are completely independent from the units normal stats but I don't think that is entirely true. Many have mentioned that picking a card as a soul card limits the number of copies you can use thus making it slightly worse as a regular unit but none seem to have mentioned the fact that in order for a soul ability to trigger the card must have been played killed and not revived. If you use a card just for the soul ability you would be costing yourself the card(keeping in mind that you can only have two), the play(since you can only set one card a turn), and an LP(thus putting you closer to death). While in many cases that may be worth the price but usually I think that in order to get the equivalent value you would have to actually play the card and not just sacrifice it for it's ability. While I may be wrong I'm fairly sure that the soul abilities should not be taken into consideration by themselves for these reasons.
azarael wrote:While different from what others have mentioned, here's another major balance problem. Lawtia is overpowered, as almost no-one can kill a unit hit by 2 LeBeau Soul Skills near the end of game. Falkow might be able to bounce it, but I don't think that Gowen or Refess can possibly kill it.
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