I've gotten Wabell to work for me, testing it in the training grounds. I only had one copy, but my opponents didn't have an assassin SC so it lived through both matches.
I'm sure there's better starts than this, but keep in mind I barely have more than a starter for cards to choose from =P
turn1 - exploding spore; rank up to 3
turn2 - SP card (can't remember the name right now *sigh* - +1agi to the spore and +1SP total)
turn3 - Lizard (1 sp left over and 1 coming from the spore. first soul card was a salamander - no sphere card for me =( )
turn4 - Wabell in the 2nd row (might have to play a +10 def. tree, whatever they're called, if ya need to rez the lizard. I didn't.)
After that, I just played level 1 cards as they were needed. Had 3 of those +10 def. trees and the other two salamanders, plus one more exploding spore and that card that gives everything 15 hp (and max hp). I only needed to rank up to 2 to play the rest of the cards that fit with the strategy, although I had to put some crappy level 3 stuff in for filler. Kurina was a nice frontline distraction when I finally got her out. I stayed away from all the rank-up cards, of course. If I had slyphs, undines, and/or shades it would have been much stronger, although only one assassin and it's game over =P Perhaps a beastmaster or two for SCs to help the level 1 weenies be more effective would help; I had a couple assassins for SCs myself, and they were a nice fit with all the level 1s (the salamander chick - not actual assassins).
Long story short, fun card to play with. With the prominence of assassins, it likely won't be worth much more than a 50%/50% win/loss ratio, and it would only be that much if it's played well and I encounter a number of modified starters instead of uber-players.
Light thinks it travels faster than anything but it is wrong. No matter how fast light travels, it finds the darkness has always got there first, and is waiting for it.
-- Terry Pratchett