Martial Artist Multi ~Sphere Mayhem.

Strategies and Card File Construction

Re: Martial Artist Multi ~Sphere Mayhem.

Postby AlanK » Fri Feb 10, 2012 2:14 pm

Um Ropey a comma is not an apostrophe... :O
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Re: Martial Artist Multi ~Sphere Mayhem.

Postby Ropey » Fri Feb 10, 2012 2:54 pm

Brilliant!Would YOU!! Care to be my secretary?
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Re: Martial Artist Multi ~Sphere Mayhem.

Postby Shirozaki » Fri Feb 10, 2012 2:56 pm

That's the second job offer you offered, or you are just repeating the same 'l jokes over and over. Either way, go on.

I've been pondering about something regarding Multisphere MA, but won't post anything until I have results.
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Re: Martial Artist Multi ~Sphere Mayhem.

Postby angelspawns » Fri Feb 10, 2012 6:44 pm

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That's EX cynthia and normal Dista.
There are still a few kinks in it (to much rng1) but it works. :) That toromea has to go though... as a lvl2 sacrifice it takes damn long to die.
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Re: Martial Artist Multi ~Sphere Mayhem.

Postby AquasFire2 » Sat Feb 11, 2012 2:26 pm

I have three olvaus haven't saw him do much good D:
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Re: Martial Artist Multi ~Sphere Mayhem.

Postby Ropey » Sat Feb 11, 2012 4:11 pm

I must say I like the Brawler.He is very good at getting rid of Refess tanks,but he,s slow and 10 def even would help him out.You can use a prayer for safety to focus him if he is killed at the start of the turn after his double head lock has been activated.This can also help to focus Mureria.
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Re: Martial Artist Multi ~Sphere Mayhem.

Postby AquasFire2 » Sat Feb 11, 2012 7:28 pm

wow angel spawn yours look really similar to mine lol
How well is it working???
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Re: Martial Artist Multi ~Sphere Mayhem.

Postby angelspawns » Sun Feb 12, 2012 7:37 am

AquasFire2 wrote:wow angel spawn yours look really similar to mine lol
How well is it working???

For the 3 games i played it did great, but i foresee major problems:
- Getting into Gowen for DanDan (+Rankup) is a pain. Ermitage SP Gen is slow, and her role as healer/buffer GowenDRAIN is very much needed. Making the right choice between one of these is seriously annoying...
- ExpertMA +10 MaxHP doesn't heal up, and adds it at the end when everyone alrdy pressed attacked/standby.
- Early game needs to many units out to get rolling.

I'm considering the Gowen->Refess route and rush DanDan. It may put more pressure on the opponents field then ExpMA+ExCynthia. (who should have Gilensa with them) Removing Toromea will be a serious consideration then aswell.
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Re: Martial Artist Multi ~Sphere Mayhem.

Postby Shirozaki » Sun Feb 12, 2012 7:42 am

Out of curiousity, how does Cosmos add up to the bunch? She's a MA as well and benefits from max HP and gilensa's buffs as well.
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"Abandon all hope, ye who enter here" - Inscription above the gates of Alteil
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Re: Martial Artist Multi ~Sphere Mayhem.

Postby Ropey » Sun Feb 12, 2012 8:17 am

Heal one friendly [subtype: priest] HP+20. And then, do [damage: 50% of that unit's MAX HP] to one random enemy unit in range.

Cosmos needs a priest on the field,and no MA has followed that calling.Her other skills range from not that good to bonkers!
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