DanTheTimid seems to have a knack for judging cards based on their soul skills and not looking at the full picture.
Actually, Dan is looking at a "full" picture, just from a unique perspective- one of balance (in relation to individual card attributes). I think along with the "small" pictures, there are "big" broader views with different emphases, and combining these there is also the possibility of one or more "super-" picture combining people's takes on the big picture. (The question is can one's mind contain it all and still be mindful of it both while setting cards and in the heat of battle; perhaps Miyamoto-san is one who's achieved this?)
I find this interesting in light of two things: (1) the potential of variance in player's unique approaches related to the game system's condition, and (2) the potential variety of successful use of each Sphere.
In one context, DanTheTimid's point indicates that if a game has "useless" common cards and rare "overpowered" cards, it could be a disadvantage to some who don't have money or luck (if it truly turns out to be an imbalance); however, some cunning players might find great success in the proper Card File choice or Alteil's advantage of allowing integration of cards from various files into a player's arsenal.
In the second context, there seems to be unlimited potential provided in the diversity of advantages and disadvantages in each card file: Refess is balanced in some impressive ways, for instance, but the right strategy from another Sphere could unbalance it in a duel. Falkow seems to be the least advantageous in all the normal ways at first glance, but its unorthodox advantages could make it nearly invincible (for someone who can fight while seeing that "super-"picture mentioned above; I'm not sure I could do it easily...)
Instead of spreading my long-windedness to another post, let me ask something related to another issue:
Ok, now I can't remember.
EDIT: Ok, I got it:
lupos wrote:Miyamoto san, the man who basically invented the game... He gushes about our balancer.
What's "our balancer"? Is it hardware, software, or simply the methods used to create balance in the game?