Langbert Undead SP Control

Strategies and Card File Construction

Langbert Undead SP Control

Postby CainHyde » Tue Mar 13, 2012 6:07 am

Image

So far the result is pretty decent (by my standard).
But was wondering if I can improve it with my current collection...
Any idea what kind of card effect I need for SS/play card?
Or any card that you think I should replace?

Notable card that I think can be used:
- 1 Shade
- 1 Carrier [Singer of Faith]
- 1 Night Wing Wyvern
- 1 Beast King / Scarrion
- 1 The Nullifier / Vol Agni
- 1 Lady of the Megiddo / Belfyna
- 1 Six Armed Man / Alvein
- 1 Fairy Knight / Torte
- 1 Dark Confederation

Unlikely but let me put it too just in case...
- 1 Shield Coat / Fierte
- 3 Lycan Nue
- 1 Chiruru
- 1 Cudgel


...Gafc? What's that? Never heard of it. :evil:
No and never to Broken Priest and Lich.
I don't have EX: CAK, I have 3x CAK instead but he's not good fit here.
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Re: Langbert Undead SP Control

Postby fargone » Wed Mar 14, 2012 5:41 pm

I like the theory behind the file a lot.

My only concerns are 0 0 0 outcome being good so far, and as much as you say no to lich, I think you might benefit from him being there. Langbart is desigend to keep dying (see his auto), if you aren't taking advantage of this, then I wonder why you are using him at all.

Using fierte with level 4's is rife with dangers.
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Re: Langbert Undead SP Control

Postby rsvlito » Wed Mar 14, 2012 6:30 pm

You need more ways to retrieve Langbart from the cemetery. Like fargone posted, he needs to die a lot for his auto to be useful. PoM is very fragile and susceptible to damage from grims and ss.
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Re: Langbert Undead SP Control

Postby rsvlito » Wed Mar 14, 2012 6:53 pm

I see that you wont use Broken Priest or Lich, but those are key to a great undead file, especially when you want a unit like Langbart to die over and over and over again.

My Langbart file uses PoM, Lich, Oversoul, Soul Return, and Violet SS to retrieve Langbart from the cemetery.

Here is a replay of Langbart getting his auto skill damage to 40 dmg vs EN
https://alteil-login.gamepotusa.com/aud ... e33db01108
I shouldn't have bit my fingernails, now it hurts to pick my nose :(

"Less QQ more pewpew"
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Gowen = Fire
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Re: Langbert Undead SP Control

Postby CainHyde » Wed Mar 14, 2012 11:43 pm

fargone wrote:I like the theory behind the file a lot.

My only concerns are 0 0 0 outcome being good so far, and as much as you say no to lich, I think you might benefit from him being there. Langbart is desigend to keep dying (see his auto), if you aren't taking advantage of this, then I wonder why you are using him at all.

Using fierte with level 4's is rife with dangers.

That 0 0 0 because this is my fun experiment file and I am exchanging some of the card according to my mood.
I usually try new card every 5 battle or something. It's usually stay around 2 Win - 3 Lose or 3 win - 2 lose btw...
Last week I just experimented with The Nullifier / Vol Agni. But I only fight once, that why I reset and use the stable version with Distrier.
Those "Notable card that I think can be used" are card that I had tried before or I wish I included against certain match up.

Why Langbart and not lv 2 or 3 undead?
1) Cause of Return, 2) Because he has nice attack once killed enough. 3) That [5xClose] dmg directly from the HP of all enemy units take care Rush and heavy defense unit. Ex: Pixie AND Torte, 4) They can laugh at Dilate silly slash once 2nd SS activate.

I knew about Fierte danger, that's why unlikely.
But it can work with triple Shade opening... kinda.
And I know about how Lich and Priest will help undead files.
But I'm not trying to play undead files, I want play SP control.
Lich takes 3 card space, that's too much file space.
To be honest, Langbart and Hell smoke is there mainly for tanking enemy hit and kill dangerous support unit.
If they don't have it, I usually rest and building field/suck their SP.
Anyone that get retrieved by Violet is good.
- Shade = More Shade
- PoM = More undead
- Langbart or Hellsmoke = More life
- Succubus = More Succubus
- Ex: Riza = More Volcano Wyvern trolling and Succubus action
- Night Wing = More SP drain against Lv 4 file
- Nightmare = One more 1 SP lock

Btw no Soul Return at the moment. :(
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Re: Langbert Undead SP Control

Postby GonFreeces31 » Thu Mar 15, 2012 12:12 am

Main problem here that I see is not enough offensive units. I see Riza, Hellsmoke, and Lang. Two of those units are level 4. The concept is a really interesting one, but in order to really flesh out and bring that strategy to life I think you need a little more substance to this file.
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Re: Langbert Undead SP Control

Postby ChiYoung » Thu Mar 15, 2012 5:39 pm

Why do you have EX: Riza in there? Replace him with 3x priestess of madness or lich.

If you decide to triple shade, you should prolly have more LP.
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Re: Langbert Undead SP Control

Postby Romdeau » Thu Mar 15, 2012 5:46 pm

I imagine riza's there for the max hp increase.
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Re: Langbert Undead SP Control

Postby rsvlito » Thu Mar 15, 2012 6:06 pm

GonFreeces31 wrote:Main problem here that I see is not enough offensive units.


This is the problem I see with the file. I agree with gon 100%
I shouldn't have bit my fingernails, now it hurts to pick my nose :(

"Less QQ more pewpew"
"They See Me Rollin They Hatin"
"Haters Gonna Hate!"

Gowen = Fire
Fire = Intensity
Intensity = Power
Power = Win
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Re: Langbert Undead SP Control

Postby CainHyde » Thu Mar 15, 2012 6:14 pm

ChiYoung wrote:Why do you have EX: Riza in there? Replace him with 3x priestess of madness or lich.

If you decide to triple shade, you should prolly have more LP.

Don't you see there are 3 PoM already in the deck?
Plus no and never to Lich.
And it's obvious I would change my SS if I use 3 shade.

inb4 someone suggest me packing Ex: Cak, Lich, Mad Priest, Zug, Miracle fruit, Revenant and removing Langbart and other SP control card.
Play lv 3 undead, more easy RP, more win, and play like a grinders.
And it's obvious I would change my SS if I use 3 shade.

Why Ex: Riza?
- Max HP increase
- Accessing SS versus slow file that refuse to attack and have high defense
- Locking EN file from using Ex: Riza
- Bypass Feline and 4* Emana start skill
- Lock/Controlling Volcano Wyvern start skill
- Allowing succubus to suck opponent SP every single turn

Hm... more offensive unit eh...
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So too do saints and heroes.
There is no stopping it.
That in itself is salvation."
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