Arakis wrote:I like to lead with Blitz, but since that isn't an option, you should either go with Kurina or Monk. Put them both in the middle row, and have all your Salamanders ready in case there's a target you can pick off. When you play a Salamander, and if you happen to have any soul skills you want to trigger at a certain time, try placing him in the front row so he gets taken out, and gives your rush row a bit of shielding. Ranged units like the Lightning Archer should go in the back. I generally don't worry about spending SP to rank up. Kurina helps make up for that.
I do recommend picking up some of the EX 2 Refess packs. I've found that Cudgel's soul skill can do wonders for my rush file, giving them a turn where they can pretty much pound the opponent's field into the ground. When the EX 1 cards finally become available again, try to get some copies of Rougeerst. Her soul skill only powers your guys up further.
Personally I vote for the removal of the word "random". There are some really nice 1LP soul cards out there that let you target your damage, and with a solid deck, you can pretty much choose when they go off for maximum effectiveness.
So, Panther Soul > increasing sphere level? I can see that happening. Never actually seen a PS user in Crest though, and Return would hurt it a lot.
How much tempo does Blitz gain versus B-K Axeman? (lv -1, hp =, at -10, agi +1, worse abilities)
Salamanders as front row bait? Interesting. 3>Kurina>Sala>Sala is probably suicidal against 2>Witch>Undine+Returnlv2, right?
Does red angel do all three effects, or you have to pick one?
Without Blitz Soldier, in general, should I prefer higher level or lower level cards when modifying my deck? I hardly ever use some of my lv2's (Brave Soldier and Archer Scout) but if I replace them with lv3's, I may get SP screwed at some random time and be unable to play them.
lupos wrote:IT'S A LEGITIMATE STRATEGY!!!!!
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