Shirozaki wrote:GonFreeces31 wrote:Its okay if you can't copy his file, just learning from the strategy and focus of how it works can help you out immensely.
As an example there is an amazing iczer named sunbunman. Once he really got the underlying strategy of how to really play falkow rush well, he has been able to innovate and design all kinds of fun files like pirates and gowen wk and wk using magic dolls etc.
To summarize: He turned into a cheap carbon copy of gon.
And I beg to disagree though, he plays very agressively sometimes, which resulted in one or two needless losses.
His pirate file is gold.
sunbunman wrote:We should get back on topic...
The main problem with your original file is the sea claw, your're moving out of the normal lvl 3 rush sp range to squeeze in a tank. By doing this your are getting rid off one of the main pros f runnign a lvl 3 rush in that its a very flexible file. You really are better off just replacing the sea claw with ex wiz soldier (if you have him) or the classic haste soldier.
Note well that the wizard kingdom is a control based file so field buff/damage SS don't normally fit well in it. Ideally as Urizen had said before, you should use SS that reduce your opponent's sp (violet, gafc, defau), revive (dalos, esria, aano even) and have at least one removal SS i.e. the assassin SS.
By removing the sea claw, you can reaplce the MoF and Catherina with two return which should be a stock standard in all wk files. The frogs are good if they work for you, but ideally 3x sorc monk end game should be added...
sunbunman wrote:Oh Shiro so tsundere <3
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