Emana/Mermaids

Strategies and Card File Construction

Emana/Mermaids

Postby sunbunman » Sun May 06, 2012 12:59 am

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Okay so this is a pretty solid mermaid file, based around early sp advantage and unit spam. The idea here is to get emana out asap and build a field around her which she sustains with the +10 hp merm heal of her action. Honestly not much to say about tactics since it revolves around keeping emana on field and loling at ur opponents as they try (and fail) to build a field to counter her.

Units:

Emana - opness

Cath - open + Emana buff (punish passive opens)

Undine - for SS

Merms Shield - Free rev + 10 def on Emana

Merm Soldier - Pinpoint, ideally replaced by spear

Merm Soldier (Human) - Def penetration and engage

Merm Spear (Human) - Rush Control

Metia - End Game Buffer when Emana decides to die

Owl Sage - OP grim/Sala bait

Faytis - Replace for third Metia, rarely used and wasted file space

Grims:

MoF - sp gen to move into lvl 4 range

Tidal - get rid of those anoying random lvl 2s (toromea) and t2 lash vs other falkow players

Return - See above for lvl 3

Wrath - See above for lvl 4 and use after you're done popping out lvl 4s, if you haven't noticed this file is very sp efficient and reasonably tanky (I now understand why some wk units can nvr get over 40 hp)

Weaknesses:

As you've noticed the file has 8 loses so it isn't the perfect killing machine. About half of these matches could have been won if I had a third copy of either emana or metia. The others were loses to:

Big Black - Zu wipes the floor with our merms

EN - file has very little in the means of lvl 2 control

Dion/Emana - Emana got locked out

Emana/Mystere - see above
Falkow {Water | Fluidity = Elusion} ∈ Win
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Re: Emana/Mermaids

Postby ChiYoung » Sun May 06, 2012 2:46 am

I played against that file a couple of times. Lost twice.
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Re: Emana/Mermaids

Postby idol » Sun May 06, 2012 5:12 am

I like how Metia works because u can sylph spear human and have a buffed sylph next round
it's even better now cuz it survives bringer open
On a side note
Taking out that Emena and the win rate drops to 50 % at best
true story!
Proof me wrong, Pls
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Re: Emana/Mermaids

Postby BlackSunRx » Sun May 06, 2012 6:15 am

Emana is like dilate just mixed her w/ any file/tribe and you will win.
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Re: Emana/Mermaids

Postby GonFreeces31 » Sun May 06, 2012 10:45 am

I think you could get away with playing mermaids without emana and do decently if you make the build similar to this one sunbun has made. You know, like normal balanced tribe win rate stuff.
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Re: Emana/Mermaids

Postby idol » Sun May 06, 2012 11:09 am

GonFreeces31 wrote:I think you could get away with playing mermaids without emana and do decently if you make the build similar to this one sunbun has made. You know, like normal balanced tribe win rate stuff.

I would doubt that if the whole "balanced tribe" shows up in the ud list, last I checked its a good time for mermaid ud
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Re: Emana/Mermaids

Postby NitroDino » Sun May 06, 2012 11:37 am

idol wrote:
GonFreeces31 wrote:I think you could get away with playing mermaids without emana and do decently if you make the build similar to this one sunbun has made. You know, like normal balanced tribe win rate stuff.

I would doubt that if the whole "balanced tribe" shows up in the ud list, last I checked its a good time for mermaid ud


I would say that mermaids without Emana are on the same level as Shrine Knights. Something around a win rate of 60-70%.
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Re: Emana/Mermaids

Postby smallfish » Sun May 06, 2012 2:18 pm

The win rate related more to grims for falkow, more than unit in my opinion.
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Re: Emana/Mermaids

Postby Dean » Sun May 06, 2012 2:49 pm

Return, removal SS and emana.... this is not a mermaid file
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Re: Emana/Mermaids

Postby Anima13 » Sun May 06, 2012 4:35 pm

Dean wrote:Return, removal SS and emana.... this is not a mermaid file


well it would be interesting to see how this file would perform with no return grims and a slightly different SS lineup + also maybe wo owl.
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