Falkow Starter Frenzy

Strategies and Card File Construction

Falkow Starter Frenzy

Postby Haku-Chan » Tue Jun 05, 2012 3:05 pm

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Hi, i just recently started folart and my deck is not working that well there.It worked really well in crest it only had 2 loses.
my openings are Witch, undine, haste soldier or witch ,undine ,song sorceress

Well this my deck any help you have is appreciated.

Other cards(falkow)
witch 2
sylph3
expert sorcerer
djinn
harpy 2
wizard soldier of regus
water dragon 2
undine soldier2
meaning of failure
spell lancer
magic musician
battle mage of regus
refugee 2
bog wyvern
ladol
teleport
flanking attack
mermaid soldier3
frozen lance
frozen cage
regus patroler
the truth of regus
mermaid soldier(human)
carrier(singer of justice)
plundering girl pirate
mermaid marcher(human)
giant sea hunter
Last edited by Haku-Chan on Tue Jun 05, 2012 3:45 pm, edited 1 time in total.
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Re: Falkow Starter Frenzy

Postby sunbunman » Tue Jun 05, 2012 3:28 pm

Welp idk wht cards you have so I wouldn't know what to add. Also that soul line up won't work in foltrart, just too weak. And ditch femiel for some thing more useful.

Here's a link to my falkow starter mod thread when i just started playing

viewtopic.php?f=15&t=7959

Also, the falkow starter is similar to the wizard kingdom file, so you should try to make it something like that. here's my guide for it :D

viewtopic.php?f=15&t=13129
Falkow {Water | Fluidity = Elusion} ∈ Win
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Re: Falkow Starter Frenzy

Postby Icyglare » Tue Jun 05, 2012 3:33 pm

sunbunman wrote:Welp idk wht cards you have so I wouldn't know what to add. Also that soul line up won't work in foltrart, just too weak. And ditch femiel for some thing more useful.

Here's a link to my falkow starter mod thread when i just started playing

viewtopic.php?f=15&t=7959

Also, the falkow starter is similar to the wizard kingdom file, so you should try to make it something like that. here's my guide for it :D

viewtopic.php?f=15&t=13129


Wow, that takes me back. Reminded me of all the times I would see you in the Arena and how you changed, now you're higher level :D
For a large amount of various Alteil Replays, try youtube link

<-- http://www.youtube.com/AlteilReplays -->

CEM guild brah!
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Re: Falkow Starter Frenzy

Postby sunbunman » Tue Jun 05, 2012 4:07 pm

The problem with the starters is that they compete well with all the meta grade files you find in foltrart, so a 40-50% win rate with starters is actually really good.

I made this not too long ago and should function in a similar manner now.

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Falkow {Water | Fluidity = Elusion} ∈ Win
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Re: Falkow Starter Frenzy

Postby Haku-Chan » Tue Jun 05, 2012 4:18 pm

Any replacements for assassin ss i dont have any?
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Re: Falkow Starter Frenzy

Postby sunbunman » Tue Jun 05, 2012 4:27 pm

You can replace the 2nd one with ladol maybe the first two u can use the +2 sp -> sp x15 dmg SS combo and change the 3rd soul to undine soldier.

So it'd look like, +2 sp -> enchanter -> undine soldier -> ladol -> 3lp

Also can u give us some usedfull souls that u may have from the other spheres like say skeleton warrior or dalos?
Falkow {Water | Fluidity = Elusion} ∈ Win
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Re: Falkow Starter Frenzy

Postby LoneKnight » Tue Jun 05, 2012 4:28 pm

Just use the FM lotto a lot, you should get some Assassin sooner or later. There are some replacement SS with the same effect (Slamander Soldier and Magic doll -covert-), but nothing else I could suggest putting in its place.
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Re: Falkow Starter Frenzy

Postby Haku-Chan » Tue Jun 05, 2012 4:31 pm

speaking of souls i got command unit/ violetx2 will that help. i noticed in your wk deck it is used a lot.
Fran ss and truth of regus grimoire maybe?
aano
lycan angel since only have 1 violetx2?
scylla
invisible druid
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Re: Falkow Starter Frenzy

Postby GonFreeces31 » Tue Jun 05, 2012 5:42 pm

So the basic way to think about playing the game is this: both players play their units (order matters), and use their soul skills to fight the opponent. Whoever wins is decided by whoever has the stronger bufs on field. The problem with Falkow, is that out of all 4 spheres, you have the worst start skill buffs, and if you get into straight fist fights with the opponent, you will generally always lose.

The one strength of Falkow, that which makes it different from other spheres, is your ability to change the state of the game to be in your favor through AGI manip (sylph and undine) and removals (return/tidal/cyclone). This being the case, in order to win with Falkow, it is essential that you use your returns in early/mid game to disrupt the opponent's field in able to win the match. In order to get to that point, you first need to have a few units on the field, AND have enough SP for your grims. This is why using a +2SS first can be so important, the extra SP will get you to that early game state where you have a few lvl 3 units on the field, with loose SP for returns. Secondly, the biggest mistake most beginner Falkow players make is that they iczer attack early. NEVER DO THIS. What happens when you iczer attack early is, you use 1SP for the iczer (so you are at -1SP compared to opponent), and then you usually trigger damage SS that kills your units, forcing you to spend SP reviving (more negative SP), and then since you're spending SP on revives and iczer, you won't be able to use returns, in which case you lose.

Sunbunman is one of the best WK players around though, so listen to him well!
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Re: Falkow Starter Frenzy

Postby sunbunman » Tue Jun 05, 2012 6:46 pm

Whoa thise are some nice souls. Ditch the witch open and go:

haste soldier -> song sorc -> rapier fencer

With this ss line up:

Violet - Scylla - Aano - Ladol - 3lp (do NOT use harpy)
Falkow {Water | Fluidity = Elusion} ∈ Win
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