(this doesnt include many set 11 cards because dont know how they will be changed)
Okay i understand threads have been made regarding new starters. However, i would like to show what i think would be good for all starters.
First of all i think all starter cards should be lvl1 to lvl 3 cards because it will be easier for new players to learn sp flow.
Refess Starter??
If keep starters level 1 to 3
the starter would either be a solar kingdom deck, a Carbuncle themed starter or Shrine knight themed starter
why i think this
Okay i think it would be best to go solar kingdom because, they have a lot more options. Unlike sk and carbuncles where you have to wait to get certain cards for them to work.
SS Boy combat priest, 40dmg atk +10 ,Brutal mammoth, x20 dm ss, 3lp ss
Characters
Aivault x2
Units
Folart knight captian x3
Folart Mage to teach important of sp? or Unicorn knight for more synergey buff?
Folart heavy Knight x3
Charge knight x3
Willowisp x2
Kerarsen parsean x2
Sunlight knight x3
grimoires
Magic bolt x2 or magic bolt x1 instant revival
Recovery powder x1
Sunbeam cage x1 or disarment x1
Explanation
Reason i said these cards are because they are decent and with a few rares can be a competitive deck. Also it has a good sp flow.Which is important to refess.
Also with practice and maybe 1 or 2 mods this deck should reach 1700+ and higher
Will add other 2 starters later
Working on lawtia starter
Lawtia
Options if keep the decks level 1-3
Lycans
Dolls-
Crest
undeads-
SS
Characters
Units
Gowen starter
Options are
Rank up/basic gowen rush(basic gowen rush in my opinion would be the best start)
monsters
warriors
Why i think this
Basic gowen rush will be best because, it gives little bit of everything and its simple to learn.And most gowen rush files can be easily changed in to a competive files with a few mods from a prebuilt.
SS Dryad soldier,scylla, deferschuitz,effert, 3lp
Characters
Kurina x2
units
salamander x3
blitz soldier3
Gun slinger x3
Monk of single strike x3
dual Axe weilder x3
Herriat horseman x1
herriat musketter x3
Grimoires
fire arrow x1
Bof x1
miracle Fruit x1
Burning air x 1
Working on Falkow
Options are
Wk- wk with a control mechanic would be the best for starter.
mermaids
a Return control file- many different types of them.
Why i think this
Would probably be best to make it a wk file with a simple control mechanic but we need to make sure the file isn't centered around it.First of all falkow is centered around control and sp advantage.Which they use control cards to make up for low hp.So since wk is a simple deck that most people can play.I think it would be best place to start.


