I'd like to start a new topic concerning the card Killing Machine and how to defend against and/or defeat the enemy, using a Gowen Starter deck.
First off let's talk about the card itself. It's SOUL CARD bonus is listed below...
Increase one friendly unit's DF by [the number of cards in your Cemetery x 5.]
Most users I've seen that use this card use two of them back-to-back as their SC's 3rd & 4th. They do this to allow other cards of theirs to build up in the cemetary so they can buff their selected card up to a higher DF rating. This card is so overpowered compared to other SC's that is difficult to play against if you do not have it yourself. I've found the GOWEN starter deck has no easy answers for this card.
I would like to look into the options that a GOWEN starter deck has to overcome this diversity. Some players have informed me of cards I could use to stop it, but none are natural to a GOWEN starter deck and hence are hard to come by if one does not pay for booster packs. I am around level 15 and most folks I play that have solid ratings obviously have purchased booster packs and play two Killing Machines as SC's. So barring the hybrid theory of using level 1 cards of another clan/deck to counter Killing Machine lets explore our options.
There are two cases I would like to discuss:
1) Killing Machine in a LAWTIA deck used on either Zombie Lord (50 Hp/30Att/1Agi/1Rng) or Animate Dead (20Hp/30Att/1Agi/1Rng)
2) Killing Machine used on a non-Lawtia deck on any non-fully regenerating Hp card
In case #1 let's first look at the cards in a Gowen starter deck that will be of use to us:
Fire Tornado - Subtract your [Gowen level x5] directly from the HP of one random enemy unit. This effect is repeated four times. (This card allows us to possibly make the enemy card heal once which is only of use when coupled with a SC and Berserker which maxes out at -6 SP for the enemy assuming he has less than that saved up this is plan B. The stars have to align for this strategy to work so consider this a last resort and only employ this strategy if the enemy will have 5 or less SP at the time you have a level 5 Gowen level and 6 SP available as it will take you two turns to employ this tactic (one to summon berserker and the next for Fire Tornado)).
Magic Sword Dual-Wielder - Action Fire Sword = Do [damage: AT+10] and AT-20 for this turn to a random enemy unit within range. (This is the main card we need to slow down our opponents destruction of us once Killing Machine enhances an opponents card)
Dryad - Action Tree Barrier = Give DF+10 to one unit. (This card keeps our Magic Sword Dual-Wielder alive)
Berserker - Action Berserk = Send this unit to the Cemetery. Set a random enemy unit within range to HP=0. (This card is used as a support card to force your opponent to spend two SP to heal its buffed card)
Fire Arrow - Do [damage:your Gowen level x 10] to one unit. (I do not suggest this card in my plan, but am listing it for others who may envision alternative usage. It's attack is too low to be of service when considering your enemies DF rating will be near 100)
Ok so let me summarize my strategy. In advance I warn you this is only a theory and has not been put into practice to legitimize it's success.


