Reydien I agree with your first paragraph for sure, usually there is a triangle of sorts in games.
A has advantage over B
B has advantage over C
C has advantage over A
I'm not asking for a expansion card to be made that is similar to Killing Machine for Gowen or any sort of thing that would automatically make Gowen beat Lawtia. What I'm saying is that there should be some automatic card, combo, something that is natural to Gowen that allows them to still have a CHANCE to win. Falkow has Return, Expert Sorcerer? (he returns cards under level 4 & 4 agility) and the Witch (Can send a card under level 2 to file). That's 3 ways.
I think it's unbelievably lame that Gowen has to quit matches as it has no chance of winning. It's one thing to be a longshot. It's another that they have 0% chance of pulling off a big comeback.
Like you said though Lawtia has simply too many answers for Gowen. Lawtia usesFlesh Recycler
every time I bring out Berserker to take out their buffed regenerating card.
And they bring out Assassin to take out any card under level 4 that is giving them a hard time like Brave Solider + Panther Soul. That Assassin again is one of the cheasiest cards made. A ranged auto-kill card with 4 Agility which is as high or higher than Gowen's cards. You not only have to kill it once, but have to kill it over and over again which is pretty impossible to do considering he is used in the end game and as a Gowen player you're main concerned is to stop the other Lawtia cards that are buffed by Killing Machine. With Animate Dead up front buffed by Labeau and Assassin in the back row picking you off one by one it makes for a pretty sour experience. I think Assassin would've been better off as a Gebrauilt card and/or only allowed to use his auto-kill ability once. That the card can repeatedly use that skill over and over to clean out your entire deck is really aggravatingly un-fun. My concern with Lawtia is that they take the fun out of the game. It is not a healthy competitive experience. I truly believe every Sphere/clan/deck whatever should have a viable option to counter-attack an opponents strategy with. This balance will make the game more diverse and fun for all users. As it is now the game is more along the lines of the have's & the have nots (at least it is with Gowen. Try playing Gowen vs Gowen when your opponent is as skilled as you and runs Killing Machines instead of any other SC that isn't a booster) How that Assassin isn't a 5-6 star is beyond me. It's more effective than most level 6's in my opinion. That is another debate alltogether so don't grill me on that one, it's not my focus here.
Anyways even though Assassin and Flesh Recycler annoy me because they're so effective against Gowen I don't have an issue with them because they still leave me a chance of competing after they're used. Killing Machine on the other hand leaves none if it is used appropriately as I have previously mentioned.
And the reason I'm pressing this is that the only way to improve your deck is to get new cards. And how do you get new cards? By leveling up or Mirage Master if you do not buy booster packs. So when I only get 1 xp in a loss instead of 20 for a win it gets frustrating. The game needs rebalancing so that the people at a disadvantage do not get overwhelmed with the current experience pay out and stop playing the game alltogether. Even if the loser gets 5 or 10 instead of the 1 xp it wouldn't be such a bummer. These games are not fast. I'm not sure what the average time is. 15-20 minutes I'd guess. That's an awful long time to spend for 1 xp when you run up against a known player running double Killing Machines in a Lawtia deck with your Gowen. It's getting to the point that it's more benficial to throw in the towel and Give Up the match so you can play someone else, hopeful on equal footing.
I dont' see how any of this is good for the game.