Hakuro de Killer wrote:Also, your strategy to bring out Fire Tornado late game proves my point that LeBeau can be defeated by this because LeBeau only comes out late game.
LeBeau comes out middle-game; 99% of the time, it'll be placed in SC3 (and either SC4 or SC5 if you run dual LeBeau SC, as many do). Thus, you always have at least two copies of several units, meaning Fire Tornado is rarely going to kill enough single copy units that your LP is depleted to 0.
Hakuro de Killer wrote:I haven't heard a peep from any other Lawtia user on how broken Zagar, Fire Tornado, and Vordore are.
Obviously it's because we feel they aren't broken. They require a lot of resources in terms of both SP and setup (e.g. building up many friendly units for Vordore), though... I guess I can agree that Zagar is a bit overpowered, but it's not severely broken like LeBeau is. LeBeau doesn't require anything but for the game to progress in any fashion, as the units that go to the cemetary only strengthen your invincibility when LeBeau appears. There's nothing wrong with strong cards, it's when they outclass everything else available to other new players that there's a problem.
Hakuro de Killer wrote:On the subject of Animated Dead, the effect Living Dead is horrible in my opinion. For the same effect of the Lycanthrope's effect, but for it to last all the time, you pay 2 SP to use it and it is mandatory. I don't run anything with Living Dead for this reason.
Sure it's mandatory, but you only pay it when it gets closed. That doesn't happen often, nor many times; if the miracle occurs that it does, it's at a far greater expense for your opponent than it took for yourself to maintain it.
Hakuro de Killer wrote:In conclusion to all this, there is a lot of hate for cards like LeBeau and animated dead, but there are cards in the game that are just as bad or worse and nobody complains about them and yet a lot of the other cards in Lawtia can't hold up to cards from the other three spheres for very long without support from LeBeau.
It's not just "very long," it's "practically forever." We wouldn't be complaining if it was just "very long" (e.g. if the defense multiplier was reduced, or a change from permanent to some duration).
Hakuro de Killer wrote:Now if you look at the other cards from other spheres, you'll se Gowen with their card's ability of Rankup, which increases their power to about one level higher easily, they are very powerful, can deal direct damage, and summon very big things.
Everything that can deal direct damage takes time, either for summoning (e.g. Berserk), or SP (e.g. Fire Tornado, or "very big things"-- I assume you're talking about cards such as Fire Storm Wyvern with it's 30 direct damage opening skill, though it's up to luck again since it's random target), or isn't enough to kill any unit you'd put LeBeau on (e.g. Salamander's 10hp open skill can't even kill AD).
Hakuro de Killer wrote:...use certain spells that can seem overpowered such as Holy Light.
... not sure while I'm singling out this one thing to comment on, but it's a decent example, I suppose... "Seem" being the keyword here; I've been on the receiving end of this often to my dismay as all the 50+ hp units are revived on their end, but I've never felt it was overpowered since I rarely kill multiple of Refess's tanks at the same time. LeBeau doesn't just "seem" overpowered, it IS overpowered.
In closing, I'm sure that as everyone gets more cards the complaints will drop (Return/Dispel seeming to be the simplest answer, though Gowen is still disadvantaged due to having to raise sphere levels in other colors), but that'll only mean we've regaining somewhat equal footing... meanwhile, every Lawtia deck is stacking up win after win, which means higher ranking as well as more cards as rewards from won treasure battles.