Cyanide wrote:Nai_Hime wrote:
Also she has 45 hit points so she'll survive at least one turn and she'll rear Falkow apart. I know, as I'm still trying to figure out how to get rid of her efficently - I've been forced to throw several things across my room in fury over that card.
Not necessarily true with her and most of refess's agility being so low.
But at the same time both of Falkows ranged lvl 3 cards only do 30 points of damage (unbuffed) so you need both on the table focusing their damage on the light spearwoman. During which time the refess front line can butcher the Falkow front line what with the sea monster on agi 1. And if they drop her on the table second or first card then Falkow will have a hell of a time getting any traction.
There are things falkow can do to get around these problems, but all in all the lightspear woman is a real pain. Also as she can often flatten 1 unit a turn plus a frontline flattening another unit a turn the falkow find themselves in the unenviable situation of needing to spend 2 sp ressing cards or losing a front line card. Of course if falkow have a sea monster, a scythe, a pheonix warrior, azure and a songstress on the table - you're doing it wrong, coz at that point the Falkow almost certainly has it in the bag.
@Skyress - Those cards have ranged abilities - and are useful against lvl1 ranged cards of other forces, but they are also lvl 3 and 4 and their ranged abilities don't measure upto the light spearwoman apart from in speed, so sure they move faster but they don't damage like her - and if she has a defence modifier of ten even those two can't kill her in a single round. If you're worried about her agi, stick a agi+ and df+ soul card in number one and sacrifice a lvl 1 or 2 card on the front line.
Falkows a strong deck once everything is inplace, but until you have it all out it's just a rather clumsy group of mismatched cards that can be picked off quickly.