umm help?

Strategies and Card File Construction

umm help?

Postby teasel » Thu Jul 31, 2008 7:20 pm

well i'm playing a gowen deck and... i seems to lose a lot no matter how i try to play, i usualy try to open with kurina and then depending on the situation either follow with a dryad or a salamender then a monk,i mostly faces other gowen deck and lawtia... i can't especialy to do anything against other fellow gowen deck,(especialy those that feature blitz soldier which is sorely missing in my card collection) it feel like i always run out short of steam... against other lawtia player i usualy try to rush (since 90% of the time there is at least 1 lebeau in the SS) with mixed result... sometime i'm able to trigger lebeau when the field is cleared and other times i just spend SP blowing up my own units :/ so any help would be appreciated
oh and for the record i do have a copy of panther soul although i try to not blow it too early as it would just get blowed up and i'm also missing magic dualsword wielder (which is a shame since the giant is soooooooooo slow :/)
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Re: umm help?

Postby Grain » Thu Jul 31, 2008 7:24 pm

Do Kurina followed by Combat Monk, or, Combat Monk followed by whatever the situation requires.
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Re: umm help?

Postby teasel » Thu Jul 31, 2008 7:27 pm

most people pack row attack SS so if i do that after the first SS triggers i lose both the monk and kurina
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Re: umm help?

Postby Grain » Thu Jul 31, 2008 7:28 pm

Kurina in middle row --> Combat Monk in front row --> Lighting Archer in back row
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Re: umm help?

Postby EvilGenius » Thu Jul 31, 2008 7:29 pm

Turn 1: Combat Monk, Turn 2: Magic Weapon. Give it a shot.
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Re: umm help?

Postby teasel » Thu Jul 31, 2008 7:34 pm

Kurina in middle row --> Combat Monk in front row --> Lighting Archer in back row

wouldn't that make kurina unable to attack and therefore kinda useless?
Turn 1: Combat Monk, Turn 2: Magic Weapon. Give it a shot.

umm why? i don't see any reason to have a 30 AT combat monk if there isn't anything that requires that much firepower and he will lose the bonus the first time he gets closed (basicaly as the first SS gets triggered after a salamander/shade dies on the opposite side)
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Re: umm help?

Postby Grain » Thu Jul 31, 2008 7:40 pm

teasel wrote:wouldn't that make kurina unable to attack and therefore kinda useless?


No.

Kurina gives an ATK buff every turn, and with your units spread out like this, you can't be trumped by a row damaging soul skill.
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Re: umm help?

Postby EvilGenius » Thu Jul 31, 2008 9:20 pm

teasel wrote:
Turn 1: Combat Monk, Turn 2: Magic Weapon. Give it a shot.

umm why? i don't see any reason to have a 30 AT combat monk if there isn't anything that requires that much firepower and he will lose the bonus the first time he gets closed (basicaly as the first SS gets triggered after a salamander/shade dies on the opposite side)


Try it... :lol:
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Re: umm help?

Postby Grain » Fri Aug 01, 2008 12:21 am

EvilGenius wrote:Try it... :lol:


Someone tried that on me.

I won.
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Re: umm help?

Postby erestor » Fri Aug 01, 2008 8:56 am

the easiest gowen strategy
t1: raise gowen level to 3 bring out monk [place in spot 1 or 3]
t2: raise gowen level to 5, skip turn [monk now is ranked up]
t3: salamander, any level two card with range, or karina

there you go a simple strategy to get you started, you can learn the rest as you play.
famous last words: ''trust me, nothing bad will happen...''
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