Kurina in middle row --> Combat Monk in front row --> Lighting Archer in back row
Turn 1: Combat Monk, Turn 2: Magic Weapon. Give it a shot.
teasel wrote:wouldn't that make kurina unable to attack and therefore kinda useless?
teasel wrote:Turn 1: Combat Monk, Turn 2: Magic Weapon. Give it a shot.
umm why? i don't see any reason to have a 30 AT combat monk if there isn't anything that requires that much firepower and he will lose the bonus the first time he gets closed (basicaly as the first SS gets triggered after a salamander/shade dies on the opposite side)
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