So I was a little long-winded in my last post about Rougeerst, but let's see if I can get through the rest in one go shall we?
Let's start off with the underdog of the four spheres, the Refess angel of Sun and Birth, Weissvogel. Taking a look at her stats down the line we see that she's a level 3 unit, with 45 HP, an AT of 25, a DF of 0 (in Refess?! hold your gasps please), an AGI value of 4, and a RNG of 1. The first thing you'll notice is the fact that she's easily got the most HP out of all the angels and a speed that is only beaten by one other unit in Refess (the odd little unit, Cassowary King). Is she worth 3 SP it takes to summon her? Probably not. Here's where I get a bit confused on the usage of this little girl, she's got the AT, HP, and RNG to make her a front line hitter, however her auto ability which gives you SP +1 each morning phase makes me want to place her behind a few tanks to keep that battery going. Perhaps her true ability is the fact that she's able to help from the backlines (especially with that opening ability HP+10 for all friendly units? yes, please) and then when you're ready to let the front tanks fall, she can burst through and provide some nice offense. Fans of the classic SP ramp into Wasseir technique will certainly be a fan of this angel, as having her out with the Solar Prince will get that big guy out right quick.
Let's take a look at the EX card that comes packed with Weissvogel: our new Lion Baron, Zagar! In an interesting turn of events we see that this must be a card from the Baron's younger years as this one's only level 3, however he has 10 more HP and 10 more attack. His DF goes down to 0 in this version, but his AGI and RNG stay the same with values of 2 and 1 respectively. His SS is slightly more aggressive in that now he doesn't just do 60 damage, but he removes it directly from the HP of a unit (take that all you high DF units!) and in a similar theme he now has the ability to strip away the DF value of a random enemy unit in range and deal damage to them equal to his attack. Impressive? Quite. However, I'm not sure this EX pack is really worth the Gran so I doubt we'll be seeing him or his angel too much. Still, I'm sure some diehard Refessian out there will prove me wrong and make a killer file with these.
The next angel we're going to look at is the angel of the Moon and Soul, Noirweiden. She's a level 4 with 20 HP and 50 ATK, the phrase glass cannon is being bounced about on the forums about this girl and I must say I find it all too appropriate. Add to that an AGI value of 3 and a decent range of 2 and I'm definitely seeing someone that can sit behind the front lines to pluck away enemy offenses. She has a decent SS in that she has the ability to remove 40 HP directly from a unit, but her Soul Release ability is what's going to keep people seeing her on the field. This ability allows her to fully recover her HP when she dies, however you lose a LP. A risky venture, but one I'd be willing to try out. After all, if she dies you're eventually gonna lose an LP anyway right? The key to this card, as previously stated, is a healthy amount of defenders standing in front of her to absorb those blows before she keels and takes you with her.
More than not however, I predict we'll see her comboing quite well with her EX card: Broken Iron Soldier, XXXX. At level 3 with 50 HP, 30 AT, and 3 AGI he's certainly a decent front line drop but where he really intrigues me is his ability. Explosive Burst XXXX does just that: he self destructs and most likely kills anything on the board with him. For 3 SP he deals 50 damage directly to the HP of all units available, and I hafta say I've been waiting for a board wipe like this. Alone the ability is a great way to take a losing board on your end and really mess with the positioning your opponent has set up, combined with Noirweiden and you've got the ability to clear your opponent's field and get a nice clear Iczer attack. I'm not sure how much play we'll get with that angel (she's good, but whether or not the risk is worth it time will tell) but I definitely think we'll be seeing plenty of this guy for Iczers who are willing to shell out the dough.
The last angel we're going to see today is the cute little one drop for Falkow: Sea and Wind, Bulerigid. With an HP and AT value of 10 she's probably not gonna see too much front line fighting, but she comes in with an AGI of 3 and a RNG of 3 and for a one drop that's certainly something to look at. Her Soul Skill is the ability to return all cards in each Iczer's cemetery to the card file and I hafta say it seems a bit like a desperate play. On the one hand yes, you get all your cards back, but then again so does the opponent. Will this see play as a useful SS? I hafta say I'm not too sold on it just yet, but it may be an interesting counter to Broken Iron Soldier's ability so there's a possibility that if one rises so will the other. Now let's take a look at her regular abilities, the first up being her whispering of the wind skill. This has the ability to remove 2 AGI from any one unit within her range for one turn. Told you that AGI and RNG of hers would come in handy, and once again we see Falkow's ability to mess up combat math. A reusable and free (if not slightly less powerful) Undine effect is definitely worth placing her in your card file for, especially in a Falkow vs. Falkow match. Next up in her ability line we have the wrath of the sea skill which removes 20 HP from a target enemy unit for 1 SP. Falkow never disappoints with the ability to hit exactly where you want 'em to, and their angel certainly doesn't falter in that respect. Granted it's only 20 HP, but that's certainly enough for an assist kill if ever I've heard it, and definitely a viable play.
Taking a look at her EX card we see a brand spankin' new version of that favored heavy hitter of the Falkow: Azure Dragon-East, Vordore. This time around he starts at a level lower (lovely little trend they've got going isn't it?) and has pretty much the same stats except that he's 1 point faster in AGI. His new, and singular, ability this time around is to give all units 0 DF for the turn. Quite frankly, I'm not a fan. Yes I understand he's a level lower so his ability couldn't possibly stack up with the original's devastating boosts, but this one seems a bit too situational to me. If your opponent isn't packing a lot of DF cards, and is instead blowing through with an overpowering offense (which is a fairly large amount of decks in today's meta) then this guy's essentially a dead card in your file. Thanks for trying Vordore, but you don't get A's for effort in my classroom.
So there you have it, counting my other post we've seen all the angels and their respective EX cards. My prediction? Well, I don't think I'm really straining anything when saying that the best deal here is obviously the Gowen pack, followed by the Lawtia pack. Looks like those two spheres are continuing their dominion over the meta, though whether or not we'll see too many of these cards floating about to begin with seems dependent upon just how much players want to reach in and fork over hard earned gran for three cards. Gotta say I'm a bit too worked up over Rougeerst to not buy at least one, so until the next shift in the meta I'll see you all in the arenas and happy playing!


the 95 DF that had been generated by the two LeBeau SS.
vs
I think its clear who has a better effect in the game.