First turn - 3 in Lawtia, 0 in Falkow, set Shade.
Second turn - Place Shade wherever, if enemy placed a level 2 put him in front. 0 in Lawtia, 1 in Falkow, Set Witch. Watch Shade get obliterated, if not, you're in even better shape.
Third turn - Place Witch in the back rows, set Sylph/Undine unless opponent is Falkow, in which case set Haste or Lycanthrope and watch your opponent waste a Sylph/Undine effect. If Shade died last turn, activates a soul effect that engages enemy unit (or does something to agi), and then Witch sends it packing. If he didn't die, hopefully he takes the hit and lets your witch return.
Fourth turn - If your opponent has enough sp to summon a level 3, make sure you have something decent on your frontline. If not, place a Shade if your Witch is still standing.
Etc.
Just thought of this randomly all of a sudden. Would make a decent opening if you're playing Lawtia/Falkow combo but you don't see many of those. Lawtia's just too dependent on its own cards. I guess it would work for a sacrifice opening for working up to LB/Reviver strategy. Or maybe a hybrid Return/Lawtia Tank strategy. Either way I won't be using this since I don't have many Lawtia cards at all, so I figured I'd post it and see what someone else can do with it.


