Card by Card Review - Refess

Strategies and Card File Construction

Card by Card Review - Refess

Postby teasel » Sun Aug 17, 2008 3:15 pm

and here comes the last one... this was supposed to be the first one,but sadly i got lost when i first wrote it so therefore i'm writing it again ;a41

[card=0]Solar Prince / Verlaat[/card]
when set 1 was released there wasn't much to this guy... he made morning,occasionaly he healed stuff and that was it,now he has gotten a pal and that pal is called orphen,when combined with orphen he makes for a pretty nast 1-2 punch,he will make sure orphen trigger and orphen skill will increase his AT like crazy and since he's quite fast,he's pretty assured to score a kill,thanks to his revival his death doesn't actualy weight on your SP and at worst he still makes a nice counter for any sort of lycan based deck

SS - it's like carbuncle but with 2 LP instead... personaly i prefer carbuncle since to trigger this you have to put more card in your graveyard and if you are putting more cards chance are that you are getting the wrong ones but i guess if you don't mind the precision and need the extra LP you could use him instead

4/5

[card=1]Light Chaser / Advent[/card]
decent HP,standard AT (you don't see this happen often in refess) but crappy AGI... he's not half bad in combat but the main point of this card is the SP generating skill... when this card got released there wasn't much reason to raise a lot of SP,now the game got his fair share of big cards but also grimoire which generates SP,tons of SP and they do it more quickly than this guy who ends up being an extra card to add if you need SP generation and have him around

SS - potentialy this can generate a huge amount of SP but it's quite hard to times,if you get iczer attacked it goes to waste and if it get triggered after other damaging SS it's getting weaker since closed unit don't count,still it's so awesome when you get 5-6 SP

3/5

[card=2]Dragonrider / Wasseir[/card]
huge hp and 10 defense make this guy is probably the toughest card released in this set and as a bonus,he also doesn't suffer from subpar AT like most refess card, his skill is pricey (so if you do intend to use him try to have some way to generate SP) but there isn't nothing better than watching the entire opponent field go *KABOOM*
he might be less impressive now has there are better way to make the entire field assplode but that doesn't mean he's still not a decent unit

SS - currently this soul skill is invaluable as one of the few things that can throw a wrench in a lycan rush deck,otherwise it can be pretty risky... while it badly hurts rush deck and it can **** falkow when you return song sorceress and their rapid fencer of regus (set 3 card) stop receiveing support,it can also end up being a dead SS so i'd say pack this one only if you are really really bothered by rush (currently you should)

4/5

[card=3]High Priest / Abel[/card]
low hp,low at,low agi... he's got range so he can hide behind at least... i tried making a deck around him in the tournament using falkow agi boost so that he would permanently stop the opposite side from attacking but the problem is it's just too easy to break and also requires a lot of SP to mantain,the setup is also hard to create as you need him,the song sorceress and a SP generator... which mean you probably haven't played a lot of other units to use,it doesn't also stop creature with an agi of 4 since sooner or later they are going to win the tie with the song sorceress and the skill will not affect opposite refess unit so in short it just didn't work... his other skill is a nice bonus but doesn't really help that much... i would rather go the extra mile and use wasseir instead than wasting SP buying time with this guy

SS - free revive and extra SP,these are nice but remember that if you don't revive anything you don't get the extra SP so be carefull when using them

2/5

[card=4]Lion Baron / Zagar[/card]
when the game started,this guy was quite common on the rare occasion you encountered a refess player as one of the few refess card with the ability to actualy score some kill,now that refess has got quite a few new trick,he just doesn't cut it anymore... while he's got a new shiny slash ability which ties in with his ability to put some "ouch" in any refess deck,he's still quite slow and can easily get trampled before being able to act
if you are unlucky or are suffering from field presence,his ability also goes to waste if your opponent is playing big

SS - the buff is nice but you want this in a rush deck and a rush deck will probably use beastmaster if the player is a cheapass or chiruru if he has it

;zagar ;zagar /5

[card=5]Saber Saint / Lapierre[/card]
(why the forum has all these refess emoticon but not other spheres one? i demand equality!)
low hp,low at,all packed in a level 3 :/ still she's one of the few refess unit with an agi of 4 (i wrote this on set 1 but it's not like other set have brought that many faster refess card so she still remains one of the few) and attacking entire row can be incredibly helpfull and when using this skill she does the standard 30 damage that you should expect so she's still a good unit assuming you can protect her,also note that the word "range" aren't nowhere to be found so she makes an awesome team with cassowary king as she can't be touched anymore but she can still do her job,you can also try to make the "random" row less random by killing stuff with direct damage SS (or you could splash salamander)

SS - 50 damage are enough to kill most stuff,if you need more LP and want damage i would pack this instead of the random row stuff

;a31 ;a31 ;a31 /5

[card=6]Holy Light[/card]
your army of 3-4 unit dies (or you don't have any other replacement copy and can't afford the LP damage) the opponent is all :lol: then you play this and they go :|
it can help giving you the extra oomph you need to turn the game around sometimes but if your field presence is horrible,you are already screwed... while i gave this an high number in set 1 for being the only card to revive now this has to compete with instant revival,retear and aurora... while of these only aurora will revive your entire army (and even if it's a falkow card it's also easier to play) you usualy don't need that much revive unless you are playing small,are in a bad situation or both

3/5

[card=7]Dispel[/card]
on set 1 this helped against lebeau,on set 2 this helped against renaly,on set 3... well there is no troubling DF card in set 3 so this get the shaft

2/5

[card=8]Folrart Paladin[/card]
the paladin was terrible in set 1,while he's still a lesser than average card,he can at least now count on a huge number of supporter which can fix his problems of AT and survivability including the amazing folrart knight captain,as such he doesn't make for a bad standard refess grunt unit

SS - like mad priest,i like these they either kill a small unit or gimp a big one good enough to make them don't matter much in the long run

3/5

[card=9]Folrart Shield Knight[/card]
nope i don't like him... he's the toughest lv 2 refess unit so far even tougher than you would think since he gets some HP back by standby but if you play this guy,you aren't killing anything on the opposite side and if you don't kill anything on the opposite side you are asking to lose field presence,more enemies also mean more chance that this guy will get killed so you get the idea... i guess you could use him to protect an important unit on the back but the unit still could get killed by ranged unit and there isn't really anything that's so important that you need to play this over the other standard refess grunt blessed acolyte

2/5

[card=10]Rapidshot Magic Archer[/card]
archer was terrible on set 1 but now she got all buffed and well she's more playable,her special skill hits for full damage as opposed to 50% and her agi got increased to 3... this makes her a decent unit to play and if you can protect her she's not half bad... if there ever was a problem is that she kinda contend with dual-wielder as the "refess gal who blow up two stuff at once" while the dual-wielder skill is more pricey,the dual wielder can also take some hits and also start with 35 AT instead of 30... this might look like a dumb difference but it's a lot more easy for refess to reach a +15 bonus instead of a +20

SS - rank x20 skill are always good,just be carefull if there is no target on the opposite side they can backfire

3/5

[card=11]Light Spearwoman[/card]
she was one of the more popular unit on set 1 (again on the rare occasion you found a refess player) now she just doesn't see any sort of field presence,she's still not half bad but otherwise not a very impressive unit

SS - same as the archer... i would play the archer if i wanted a rank x20 skill

3/5

[card=12]Cassowary King[/card]
annoying annoying,you play this and now your opponent is either forced to put everything in the front line (making it incredibly susceptible to row attack and an easy target for lapierre) or have all of his ranged unit sit there wasting their turns... one of the most peculiar card

3/5

[card=13]Sphinx[/card]
it's big,it's tough and features the standard 30 AT,his low agi for once it's a blessing since it's pretty rare to have dead guys on the first attacks,the skill can help a lot (especialy since revived unit get to act again) but the steep price don't make it too flexible (since you already paid so much for bringing the sphinx on the table) i said in set 1 that the problem of this card is that there was no way to play a card that was a level 5,now there is a way but holy dragon make this card looks like child play as such this card still get to see no love

SS - well there are a few decks who don't care about DF so why not?

2/5

[card=14]Defensive Manuveur[/card]
this was a really really terrible card in set 1 but now it's not half bad giving a huge DF boost to one of your guy for a single turn can save you from certain cards and at worst you can use it on one of your guy who uses DF for actual damage and give him a huge damage boost

2/5

[card=15]Ancient Spear Knight[/card]
basicaly a fattier version of gowen archer with a subpar 25 AT (not really a big problem anymore but still it does kinda suck) column don't get crowded too much and while being able to pick a target is nice the price is too high to make the use of this skill flexible... also unlike gowen refess doesn't suffer for a lack of choice on ranged fighter with pick like brutal inquisitor and the spearwoman making this guy kinda useless

SS - column attack SS are also pointless

2/5

[card=16]Boy Combat Priest[/card]
bye combat priest! you were cool (well at least i liked you) before other card that gives better buff came... you might make nice fodder for sword of mysteries as the cheapest,fastest priest on the game but alas your day are long gone... we salute you! :cry:

SS - you need the SP,you play him or the witch is that simple

2/5

[card=17]Brutal Inquisitor[/card]
ah not too shabby... place him in the middle row (he can take hits but you want him to hit the front) and then *BASH* soul bind effect are really usefull and when they come with damage they are even better! sadly he has the usual 25 AT problem (again this is not a problem anymore but he's not a solar kingdom so no captain for him! he's a priest tough so yay for sword of mysteries!) his agi of 3 also put him on ties with the creature he's supposed to bash so he's not always that helpfull still a nice unit to have

SS - might work as an emergency situation button if knight captain suddenly leaves the field

3/5

[card=18]Blessed Acolyte[/card]
standard refess grunt,he can take more than 1 HIT but doesn't deal enough pain to kill the other grunts,then dies the turn after since he's so slow most other unit will act before him,his auto skill is pointless as it will never trigger before receiving damage

3/5

[card=19]Ruby Carbuncle[/card]
decent hp and low at like usual refess unit... his skill will give everyone 5 extra point of DF but with their high HP those extra point of DF will not help a lot as your refess unit usualy survive with few hp remaining without any sort of help... recently he has seen some popularity thanks to a new card that pimp every carbuncle you have by giving them 10 DF and then using their HP for some crazy damage,but that's mostly because he's the only carbuncle with any sort of meat together with his other pal,amethysty carbuncle... otherwise while not bad,not certainly one of the best

SS - you get 1 SP back and you get some copy of your opening grunt... work especialy nice when paired with blitz soldier

3/5

[card=20]Will o' the Wisp[/card]
mehtastic stat and the opening skill can make your unit survive an extra attack or get more hp when using standby... basicaly use him when you are lacking SP,get one of your guys as a little buffer and then use them as your meat shields

SS - thanks to mayleen which gives both you and your opponent +4 SP,this SS has gained an actual use...

3/5

[card=21]Kesaran Pasaran[/card]
the SP making unit! they are cheap so they don't weight on your SP count but requires 2 SP to get used... of course this shouldn't be a problem since if you want to play with the big guys you need to conserve SP anyway,in their set 3 version they are faster but also get burned out by salamander,they also make for nice first SS fodder as if your opponent doesn't kill them,he's giving you free SP but they kinda clash with amethyst carbuncle,another popular SS fodder

SS - a heal and +1 SP? eww

3/5

[card=22]Phoenix[/card]
i've played this game for 6 month and i have never,ever seen this guy on the field... SP making is a lot easier now in the game but alas,this guy got a rival called zombie dragon... sure he comes in a different color but he also comes with four times the AT,and as such is guaranteed to score a kill each time... while this doesn't mean phoenix is that bad (you can still make it catch fire with ignition so it will learn to reclaim for better stat next time) this weakness just make him more average and less popular

SS - well you could return one of your creature who lacks extra copy for revive (i have won several game by trying to kill the "unrevivable" guy) but in general returning creature to your folder it's not a good thing so i wouldn't use this

3/5

[card=23]Raise Shield[/card]
this turn all your 10 DF army into a 20 DF army... this might seems like a small difference but it cut most damage to a point where most unit can barely do anything and a single shield breaker or penetrate won't save you from the rest of the army so i'm surprised very few people bother with this

3/5

[card=24]Cure[/card]
this might have gone well to heal big target but alas,instant revival beats this card hand downs and if you are playing big why not use retear instead?

2/5
Last edited by teasel on Mon Mar 30, 2009 1:17 pm, edited 1 time in total.
User avatar
teasel
 
Posts: 562
Joined: Fri Jul 18, 2008 11:23 am

Re: Card by Card Review - Refess

Postby Grain » Sun Aug 17, 2008 10:13 pm

I disagree with your review of Phoenix. It isn't worth 4/5.
User avatar
Grain
 
Posts: 1781
Joined: Sat Jun 14, 2008 4:43 pm
Location: Pennsylvania, USA

Re: Card by Card Review - Refess

Postby teasel » Mon Aug 18, 2008 6:31 am

truth to be said i didn't have a chance to play against most of these cards (and being a free player i still need a lot more stuff before being to make other decks) so some vote are based on just thoughts (ehy it's not my fault if nobody play refess :/) and personaly i got defeated by zombie lord so many times that i don't see why a zombie lord who's 2 lv higher and tougher would be a bad card... ok he needs more to regenerate but if he didn't,it would be too hard to break down
User avatar
teasel
 
Posts: 562
Joined: Fri Jul 18, 2008 11:23 am

Re: Card by Card Review - Refess

Postby Grain » Mon Aug 18, 2008 12:48 pm

teasel wrote:truth to be said i didn't have a chance to play against most of these cards (and being a free player i still need a lot more stuff before being to make other decks) so some vote are based on just thoughts (ehy it's not my fault if nobody play refess :/) and personaly i got defeated by zombie lord so many times that i don't see why a zombie lord who's 2 lv higher and tougher would be a bad card... ok he needs more to regenerate but if he didn't,it would be too hard to break down


Well, you thought wrong. :lol:

Phoenix requires lots of preparation, unlike Zombie Lord which can practically win a game for you by itself.

DanTheTimid made a little Phoenix v. Zombie Lord simulation; Zombie Lord won.
User avatar
Grain
 
Posts: 1781
Joined: Sat Jun 14, 2008 4:43 pm
Location: Pennsylvania, USA

Re: Card by Card Review - Refess

Postby DWildstar » Mon Aug 18, 2008 1:11 pm

Grain wrote:Well, you thought wrong. :lol:

Phoenix requires lots of preparation, unlike Zombie Lord which can practically win a game for you by itself.

DanTheTimid made a little Phoenix v. Zombie Lord simulation; Zombie Lord won.

To be fair, DanTheTimid made a 1 ON 1 Phoenix vs. Zombie Lord simulation which isn't a valid point to make. The cards aren't played 1 on 1, they're meant to be used in conjunction with other cards.
User avatar
DWildstar
 
Posts: 1319
Joined: Thu Jun 12, 2008 3:15 pm
Location: NYC

Re: Card by Card Review - Refess

Postby Logress » Mon Aug 18, 2008 1:13 pm

Well, if there were no spheres I wouldn't pick Phoenix over Zombie Lord ever, but this review (and the others are all awesome and much appreciated, by the way) rates everything in terms of Refess, otherwise I don't think he'd be giving out bonus points just for doing 30 Dmg. In context, Phoenix is pretty amazing. Also, if you're going to read the Zombie Lord versus Phoenix comparison, read my response in the same thread. Not that there aren't many good points in that article, I just think that as a whole it doesn't give you a good feel for how and why Phoenix is effective. My only comments on this review are that I also hated the Shield Knight at first, but now I love it. I didn't see how it could be useful, until I tried it in a whole lot of situations and found that inexplicably, every Refess strategy got better when I added them. Sometimes, doing less then 30 damage at a pop makes it not worth doing damage at all. It's possible to leave the defense to the defense specialists and the offense to the offense specialists. I also think that Cassawary King is a great card. Nothing slows down the game like he can, which can really trip up Gowen (and that's the Sphere to beat now a days) and with the two biggest offensive units, Lapierre and the Dragon Rider, having big attacks that don't depend on range, it can even give you an offensive advantage. It's one of the few cards in the game with a truly unique effect that you can build a variety of strategies around.
"Scissors are overpowered. Rock is fine." -Paper
Logress
 
Posts: 6314
Joined: Tue May 20, 2008 9:36 am

Re: Card by Card Review - Refess

Postby Grain » Mon Aug 18, 2008 1:25 pm

Logress wrote: Not that there aren't many good points in that article, I just think that as a whole it doesn't give you a good feel for how and why Phoenix is effective. My only comments on this review are that I also hated the Shield Knight at first, but now I love it.


I also love Shield Knight.

Phoenix was effective when I had 3 Keseran Paseran, 3 Bunnies, and 3 magic weapons.

I recently spent 2100 gran and didn't get a single one of those.
User avatar
Grain
 
Posts: 1781
Joined: Sat Jun 14, 2008 4:43 pm
Location: Pennsylvania, USA

Re: Card by Card Review - Refess

Postby Grain » Mon Aug 18, 2008 1:31 pm

DWildstar wrote:
Grain wrote:Well, you thought wrong. :lol:

Phoenix requires lots of preparation, unlike Zombie Lord which can practically win a game for you by itself.

DanTheTimid made a little Phoenix v. Zombie Lord simulation; Zombie Lord won.

To be fair, DanTheTimid made a 1 ON 1 Phoenix vs. Zombie Lord simulation which isn't a valid point to make. The cards aren't played 1 on 1, they're meant to be used in conjunction with other cards.


That's right, Lawtia also has Elite Crest Knight, Moonlight Warrior and Crest Regenerator Knight.

Refess has Ruby Carbuncle, and all those cards with low AGI.

If I have 6 SP and a sphere level of 6 (and adequate extra SP for my Phoenix to revive more than once), some of my units have already gone extinct.

If you're going to say units make noticable difference, Lawtia can play more units with a Zombie Lord since it costs less SP to put on the field and can revive with just 2 SP.
User avatar
Grain
 
Posts: 1781
Joined: Sat Jun 14, 2008 4:43 pm
Location: Pennsylvania, USA

Re: Card by Card Review - Refess

Postby DanTheTimid » Mon Aug 18, 2008 2:19 pm

I really do love these threads, I've been tempted to respond to a few of them but I've held back in the past because its hard to make good evaluations on cards you yourself don't have alot of experience with. Refess however, I've got TONS of experience with. Any cards I don't respond to, I more or less agree with you on.

Lion Baron - I actually feel the Baron of Lions is over rated and I've stopped including him in some of my decks. The reason was, he pretty much secured me wins against really slow decks that allowed both of us to set up alot of cards on the field, but he never seemed to help me at all against fast decks... which is what seems to be so common right now and were generally the decks refess has the most trouble with. Overal I'd only give him 3 out of 5 instead of 4, he's just too slow and doesn't do enough against fast decks.

Holy Light - I've found this card to be utter trash, I posted a big card review a while ago where I went into detail as to why but the gist of it is that typically speaking, if your field just got wiped out and you've got a ton of sp laying around either A) You're field was just a bunch of peons anyway and you've been saving your sp to bring out something big or B) whatever it was that caused your field to get cleaned out is probably still there and is just going to clear your field again. Some day we'll most likely get a smaller scale revive card, reviving one unit or 2-3, that will be much lower in level, when that happens that card will probably prove useful. But the situations where your going to lose a huge field full of cards and have tons of sp available (remember you don't get the sp from them dying until you bury them) are few and usually involve a situation where they're just being revived to be struck down again. I give it 2/5 (and thats being generous).

Folrart Paladin - I think this guys a little better then you give him credit for in this current meta, if only because he's one of the only units refess has that you can put in the front row and have it survive an attack from a panther soul'd brave soldier. Other wise I agree. Still brave panther is popular enough that I give him a 3 out of 5.

Folrart Shield Knight - This guy has his decks. In the average deck, I agree, he's not worth it. Yes he hangs around longer then he lets on do to all that stand by'ing he does, but his inability to do any damage, even 5 (which ironically would make him soooo much better) generally means he leads to field disadvantage. HOWEVER there are decks that can be made around Dragon Rider Weiser (and if your really crazy I guess Phoenix) that don't care about losing field presence as long as they can keep their sp generators alive long enough to drop their big bomber, fully sp loaded. So for average deck I agree 2/5, for Dragon Rider focused decks I give him 3/5, maybe even 4/5.

Boy Combat Priest - I find he's just not worth it, tried him in numerous decks and he rarely even seemed decent, most of the time he was a liability. 2/5

Brutal Inquisitor - Most of what you said is true, but he's a bit too slow and a bit to inconsistent in his target in my experience. If the meta ever changes where low AGI become more common he'll quickly jump up to 4/5 rating, but in the current meta where 3-5 agi is the common place he's just not usually worth it, so I have to give him a 2/5.

Will-o-Wisp - In the average deck these are complete junk, at best 2/5. In decks that focus on buffing a single unit like Dragon Rider or (bleh) phoenix this card becomes a little more useful and jumps to 3/5.

Phoenix - Its already been pointed out in this thread that I've been vocal about my distaste for this unit, he's Zombie Lord's inferior brother which is sad when you consider he's 2 levels higher then Zombie Lord and yet loses to Zombie Lord in a straight fight. The only thing he's got going for him is that Refess has a few more sp/hp/defense gaining abilities then Lawtia has theoretically allowing you to keep him around longer, but in the end he still falls hard like all of Refesses single unit centric strategies to the many single unit destruction abilities that exist in the game. I've been convinced to raise my opinion of him from 1/5 to 2/5 based on Logresses findings, but 4/5 is way too much.

Raise Shield - This card is over priced. Like with phoenix the best way to prove such is to compare it to another card. Take Dryad, a 1 cost unit that gives a unit +10 defense. For 1 sp your getting +10 defense and a body which can fight decently well with its high range. Now take Raise Defense, for 3 sp your getting +10 defense to however many units you have out, and nothing else. Can it be worth it? Definitely, Raise Shield can be a life saver in long drawn out games where both players have tons of units on the field. Unfortantly that situation doesn't happen as much as you'd think, often times if you do get alot of units out, your either low on sp, or quite a few are killed before you get a chance to put the shield up. Whats more the shield needs to be used on meaningful units or its kind of pointless. Having 3 Kesseran Passerans defense buffed might look cool but if most of your opponents units are doing 30 damage or a 30 damage row hitting soul skill goes off, all those puff balls are still popping just the same as if they had no defense. Getting large numbers of meaningful units out when you have the sp to use Raise Shield can be even harder. All in all I don't think Raise Shield is bad, its just over priced most of the time, and thus I have to give it a 2/5.
The bunnies of Lavato have special abilities, like 'Action Skill: Make Carrot Disappear.'
User avatar
DanTheTimid
 
Posts: 1394
Joined: Thu Jun 12, 2008 2:10 pm
Location: Glendale, AZ


Return to Annarose's Sanctum

Who is online

Users browsing this forum: No registered users and 4 guests