by Logress » Wed Sep 03, 2008 3:26 am
I think I'll chime in here since I was looking over Lupos' shoulder at one of the aforementioned matches. One of Refess' best strategies (and a heavily underrated strategy in general) is distracting the enemy with a threat. Zagar, if you really think about it, isn't that great. But nearly every player will start throwing everything they got, Sylphs, Undines, Flame Arrows, and even Salamanders at him. When I do use Zagar, my goal with him is just to burn up as many of the enemy's resources as possible.
RMA does the same thing at a level 3 instead of 4, and here's why. At RNG 5, she goes in the back row. Put things that are a pain in the butt to take down in rows one and two, like Folrart Shield Knight and Ancient Spear Knight. Here's what your enemy sees. There's a threat there, far away, it's not strong, but none of his units are safe from it. His support cards could, in theory (although it's unlikely if he's got a lot on the field) be killed at any moment. It's not that killing RMA is hard, but there's just no way to hit it without taking down everything in your way, except maybe a RNG 3 in the front row, which almost never happens. Because of this, any time your opponent gets an opportunity to take it out, like with a Soul Skill or a Flying Attack, he'll target the RMA every time because he doesn't know when he's going to get another chance. If you can get your RMA over the 30 HP 0 DF hurdle, with Wisps or Dryads or EX: Vordore's SS, all of a sudden she burns up two flying attacks or two Soul Skills for every copy you have. That's a lot of enemy resources.
And if your enemy is smart enough not to do that? How do you make the threat real? The easiest way is Magic Weapon, combined with her RNG and special ability you can really start putting away enemy units with it. However, it's risky and probably will just invite a single targeted Soul Skill and nothing more. Another idea is area effect buffs, only available right now from a few sources, mostly Soul Skills. (I guess Kurina splash would also work). The great thing about them is that not only do they buff RMA and make her a threat, they also make your other units stronger. Since they'll be safe while the enemy struggles to take out the threatening RMA, they'll have an opportunity to do some real damage.
The real reason that this works is the one ability she has that none of her detractors have even mentioned, RNG 5. It lets her sit in row 3 and serve as a threat hanging over the entire enemy field.
"Scissors are overpowered. Rock is fine." -Paper