Taiki wrote:If anything I would be crying about how much the Azure Dragon - East can turn a pebble into a bomb.
It's funny you say that, I play Falow and I used to be very successful in Crest - now I am up and down in Folrart. I usually run a semi-return deck and I actually removed my Vordore's. I found I only played them when I was already winning and they offered me no solace when I was having a rough game against a very aggressive Gowen (which always seems to catch me off guard). He has been replaced with another card that manages much better and everyone hates more.
AS for beating Falkow - I've been beaten by every sphere out there at least once, and it's not because I don't know how to play. Refess smoked me last night in training arena with a super shield knight bumped to level 4, I have also been beaten by Refess starter. Gowen beats me more often than any other sphere if they start aggressively and fight ruthlessly - like Gowen should. Lawtia is trouble for me, mostly because more and more now I am seeing LeBeau + Zuggy, which is a terribly undrhanded combo more irritating and threatening than anything Falkow can throw at them - except maybe Mystere/Expert Sorcerer.
Needless to say Falkow is not unbeatable, in fact those who usually exit Crest on super long winning streaks (15-20 wins long) are not Falkow but Lawtia if they are running a LeBeau Soul Card or two. Everyone struggles with Falkow, they are designed for control and speed. Their units are largely defenseless so take advantage of that - their big tank is the sea hunter but he's slow as molasses, slam him hard and slam him early - without that guy riding the front line a Falkow player has to scramble. As for returns, expect them. Most of us run at least 2 sometimes 3. We will save one just in case of LeBeau or another powerful buff going to a unit, but you will suffer one early for the sake of field position. It's not broken - it's a 3 SP trade for 3 SP (or less if we return a level 2). And we only get 1/2 turn field advantage over you because we spent a turn setting return. Also, someone said something about Falkow hitting hardest - not true, we hit fastest which may seem like it's the hardest because a unit drops before you get a move (thanks to Magic Scythe or Eagle Soldier) - Gowen hits hardest and Lawtia hits even harder, at night. Speed wins over power, but that doesn't mean power can't win. And of course Falkow players make you play the game their way - it's the control deck of the game.
I have played 3 out of 4 starters (sorry refess), and i have gotten to level 10 on all three and I have trounced Falkow players on all three decks (oddly enough as Falkow the game's are hilarious in Crest - Backlash's every other turn - it becomes a game of who can be more unpredictably successful, because backlashing a return is a viable tactic
) - everything has it's merits and you just gotta play lots to discover what counters you have to things that other spheres do (such as Falkow).