Just wanted to open a discussion on building a mermaids deep ones. A few things I was thinking about:
1. Would a 1-1-1-1-3 SS lineup really work with a tribe with so many open skill units? I kinda think their play style demands a different SS lineup.
2. Is Emana worth adding? At first I thought of course, why not add 2 copies, but so many ranged units can hit her I'm starting to think she just isn't worth it.
3. Ratio of deep ones to mermaids. I can't seem to figure out how many deep ones to add relative to mermaids.
4. Mermaid Spear Fighter. She does big double column damage, but her skill only seems to work with that lvl 1 princess girl, or emana. Bob000 mentioned how you could also agi manip with slyph or slyph sorceress. Hmm worth it?
5. Is that mermaid transformation grim worth using?
6. Mermaid aquamancer. The dark horse mermaids unit maybe? She targets much better than Dio that's for sure!
7. For the mermaids soldier (human), do people think the 1sp numbing slash skill is good? I haven't really found a good use for it since it only works on already engaged units.
Anyone brave enough to try playing mermaids? They're certainly not as easy to play as say, a level 3 wiz king rush, but thoughts on the matter?



No, actually I didn't bring a spare......