victorcarbon wrote:ive gone as far as to burn a fire arrow and pray it goes off before burning sun does
Unfortunately close skills do not activate until both open skills resolve, so even if your fire arrow resolves on the exploding spore before the burning sun goes off by the time the exploding spores skill activates all your units will have been set to 10 hp.
I've gotta say, I'm happy that theirs a game where big units are actually a viable strategy, but that exploding spore / burning sun combo seems to be over the top, there are VERY few ways of dealing with it other then having giant units of your own on the field. Should every deck be forced to run level 5+ units just to deal with a single deck? Although on the other hand, we're all forced to run at least one anti-defense card to deal with Lebeau/Alphonse so this is hardly an unprecedented thing. Still if things keep like this, in a few expansions half our decks will be decided for us with counters for specific ridiculous combos.

The bunnies of Lavato have special abilities, like 'Action Skill: Make Carrot Disappear.'