The Renaissance of Big Blue

Strategies and Card File Construction

Re: The Renaissance of Big Blue

Postby hexagram » Fri Jan 11, 2013 1:53 pm

I use a variant of big blue inspired by this thread with set 11 support to surprisingly good effect.

So far 11 games 8 wins 3 losses- 72% win rate

Before adding cylcone it was

22 games 13 wins 9 losses 59% including one or two charity give ups from me which do not really count

Requires some skill to play and pull off. Also important at beginning in my file to sp gen and skip turns as it is a more reaction file and also to amass enough sp to spam units , be able to support cards properly.

'Don't worry be happy' Bob Marley
Too much negatively be happy and :)

Also new guys Worthings starter replays Remember use starter switcher at lvl10 to get all 4 starters

free player till level 190. If I can do it so can you.
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Joined: Thu Oct 06, 2011 2:46 pm


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